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Control method based on unreal engine and related device

An Unreal Engine and control method technology, applied in the virtual field, can solve the problems of prone to errors, low development efficiency, complex programming language, etc., to achieve the effect of less difficulty in use, reduced development difficulty, and improved development efficiency

Active Publication Date: 2019-05-14
北京天际启游科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the C++ programming language is relatively complicated, and programming using the C++ programming language often has a huge amount of code. Therefore, using Unreal Engine to develop business is prone to errors, resulting in low development efficiency and difficult development.

Method used

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  • Control method based on unreal engine and related device
  • Control method based on unreal engine and related device
  • Control method based on unreal engine and related device

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Experimental program
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Embodiment Construction

[0068] The embodiment of the present invention provides a control method based on Unreal Engine and a related device, which encapsulates the Unreal Engine in two layers, the first layer encapsulates the core interface of the Unreal Engine, and the second layer reconnects the encapsulated core interface Scripting interface, developers can use C# language to develop business by calling the scripting interface. Compared with C++ programming language, C# language is less difficult to use, so it can improve development efficiency and reduce development difficulty.

[0069] The terms "first", "second", "third", "fourth", etc. (if any) in the description and claims of the present invention and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein are, for...

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Abstract

The invention discloses a control method based on an unreal engine. The method is applied to a plug-in. The method comprises: the plug-in being in communication connection with an unreal engine, a service calling instruction is received through a script interface, the service calling instruction is used for calling services of the unreal engine, and the script interface is obtained by packaging atleast one core interface, architecture auxiliary information and business logic information in the unreal engine; when a function calling instruction is received through the script interface, an engine control instruction is called through the function calling instruction, the function calling instruction corresponds to a C # language, and the engine control instruction corresponds to a C + + language; calling a target core interface according to the engine control instruction; and controlling the virtual engine to execute corresponding operation through the target core interface. The invention further discloses an engine control device. According to the invention, the unreal engine is packaged, and a developer can use a C # language to develop services by calling a script interface, so that the development difficulty is reduced.

Description

technical field [0001] The present invention relates to the field of virtual technology, in particular to an unreal engine-based control method and related devices. Background technique [0002] Unreal Engine is a development platform that provides a large array of core technologies and content editing tools to support the basic project construction of high-end development teams. Unreal Engine is written from the concept of making it easier to create content and develop programming. In the case of less program development content, use abstract programs to freely create virtual environments, provide programmers with efficient modules and scalable development frameworks, so as to create, test and complete various types of software testing Work. [0003] At present, Unreal Engine has realized the function of open source code (open source code), that is, developers can see the source code of Unreal Engine. When developers write code in Unreal Engine, they primarily use the C+...

Claims

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Application Information

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IPC IPC(8): G06F8/20G06F8/41
Inventor 窦玉波
Owner 北京天际启游科技有限公司