Control method based on unreal engine and related device
An Unreal Engine and control method technology, applied in the virtual field, can solve the problems of prone to errors, low development efficiency, complex programming language, etc., to achieve the effect of less difficulty in use, reduced development difficulty, and improved development efficiency
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[0068] The embodiment of the present invention provides a control method based on Unreal Engine and a related device, which encapsulates the Unreal Engine in two layers, the first layer encapsulates the core interface of the Unreal Engine, and the second layer reconnects the encapsulated core interface Scripting interface, developers can use C# language to develop business by calling the scripting interface. Compared with C++ programming language, C# language is less difficult to use, so it can improve development efficiency and reduce development difficulty.
[0069] The terms "first", "second", "third", "fourth", etc. (if any) in the description and claims of the present invention and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein are, for...
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