Real time algorithmic calibration and compensation of virtual and augmented reality systems and optimized semi-transparent and transparent retroreflective display systems and methods
A display system, retro-reflective technology, applied in computing, 3D image processing, input/output process of data processing, etc., can solve problems such as translucency or transparency of retro-reflective materials
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[0153] To provide better clarity, an example using representative values is outlined below. The values used below are for illustrative purposes only:
[0154] ·Assume IPD=72mm
[0155] ·Assume eye_proj_diff(x)=14mm
[0156] • Assume that the first of the two virtual objects is located 800 mm from the viewer in the virtual world, and set the virtual object to be directly in front of the viewer. Assume that the second of the two virtual objects is located 1600mm from the viewer in the virtual world and assume that the virtual object is directly in front of the viewer
[0157] • Assume l_screen_eye_distance = r_screen_eye_distance = 2400mm (distance from viewer to projection plane or screen)
[0158] In this case, the correct position of the center of the first virtual object projected onto the projection plane should be +72mm for the left eye (at Figure 8 shown schematically by 85 in , using a white ball to represent a virtual object), and -72mm for the right eye (at ...
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