Game vibration sense control method, terminal and computer readable storage medium

A control method and game technology, applied in computer components, computing, indoor games, etc., can solve problems such as low user experience and low accuracy of vibration algorithm scene recognition

Active Publication Date: 2019-06-21
NUBIA TECHNOLOGY CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The technical problem to be solved by the present invention is: the current vib

Method used

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  • Game vibration sense control method, terminal and computer readable storage medium
  • Game vibration sense control method, terminal and computer readable storage medium
  • Game vibration sense control method, terminal and computer readable storage medium

Examples

Experimental program
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Effect test

no. 1 example

[0063]In order to solve the problem that the current vibration algorithm is unstable, there are some vibration scene recognition errors, resulting in false vibration or no vibration, which affects the user experience. This embodiment uses the currently hottest AI (Artificial Intelligence, artificial intelligence) deep learning neural network algorithm, and through deep learning of signals that need to vibrate (such as various types of gunshots, explosions, car collisions, etc.), during the game Perform real-time calculations through DSP (Digital Signal Processing) to determine the similarity between the running electrical signal and the eigenvector that requires vibration signals. If the similarity reaches a certain threshold, it will be judged as a signal that requires vibration, and at the same time control the motor. Shake. The game vibration control scheme provided by this embodiment has high recognition accuracy and high commercial promotion value.

[0064] See image 3...

no. 2 example

[0107] On the basis of the first embodiment, the embodiment of the present invention provides a terminal for realizing the steps of the game vibration control method proposed in the above-mentioned first embodiment, please refer to Figure 6 , the terminal includes a processor 61, a memory 62, a communication bus 63, and a motor 64; the communication bus 63 is used to realize connection and communication between the processor 61 and the memory 62; the processor 61 is used to execute one or more programs stored in the memory 62 A program to realize the steps of the game vibration control method as described in the first embodiment, including:

[0108]When the processor 61 receives the detection instruction, it acquires the audio signal to be tested in real time when the terminal game is running, and extracts the feature vector of the audio signal to be tested and synchronously inputs it into the neural network model; the neural network model is used to determine whether the audi...

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PUM

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Abstract

The invention discloses a game vibration sense control method, a terminal and a computer readable storage medium. The method comprises the following steps: when receiving a detection instruction, acquiring an audio signal to be detected in real time when a terminal game is in operation; extracting a characteristic vector of the audio signal to be detected and synchronously inputting into a neuralnetwork model; judging whether the audio signal to be detected is a target signal needing to be vibrated or not by utilizing the neural network model; if so, controlling a motor of a terminal to vibrate; if not, controlling the motor of the terminal to stop vibrate or keep a non-vibration state. The neural network model is obtained by modeling according to the following manner in advance: acquiring audio data to be analyzed, which needs to be vibrated; carrying out deep learning on the audio data to be analyzed by utilizing a neural network algorithm, so as to obtain the neural network model.The invention further discloses the terminal and the computer readable storage medium; by implementing the scheme provided by the invention, 4D vibration sense synchronous feedback in a game process is realized, and the scheme has high recognition accuracy and relatively high commercial popularization value.

Description

technical field [0001] The present invention relates to the technical field of terminals, and more specifically, to a game vibration control method, a terminal, and a computer-readable storage medium. Background technique [0002] The current gaming phones are becoming more and more popular and have gradually become a must-have for gamers. In order to improve the game experience and increase the fun of entertainment, when the game is played, it will combine the gunshots, explosions, hitting sounds, car crashes, acceleration sounds in the game, and provide 4D vibration feedback by coordinating with the vibration of the motor. Improve the player's immersion in the game. The vibration effect algorithm currently on the market is unstable, and there are some vibration scene recognition errors, resulting in false vibration or no vibration, which affects the user experience. Contents of the invention [0003] The technical problem to be solved by the present invention lies in: ...

Claims

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Application Information

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IPC IPC(8): A63F13/285A63F13/54G06K9/00G06N3/08
Inventor 吴建明
Owner NUBIA TECHNOLOGY CO LTD
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