Game application subpackage resource loading method, device and equipment and medium

A game application and resource technology, which is applied in the field of subpackage resource loading of game applications, can solve problems such as sacrificing experience, reducing package capacity, and destroying user experience, so as to reduce the size of the main package, ensure fluency, and increase interest.

Pending Publication Date: 2019-10-15
深圳市腾讯网域计算机网络有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Existing technologies can indeed reduce the package capacity, but at the expense of user experience
For example, reducing the number of model faces and the accuracy of textures will lead to a decrease in the image quality of the product; and before entering th

Method used

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  • Game application subpackage resource loading method, device and equipment and medium
  • Game application subpackage resource loading method, device and equipment and medium
  • Game application subpackage resource loading method, device and equipment and medium

Examples

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Example Embodiment

[0032] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0033] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein can be practiced in sequences other than those illustrate...

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Abstract

The invention relates to the technical field of game development, in particular to a game application subpackage resource loading method, device and equipment and a medium, and the method comprises the steps: obtaining a current game load condition and a communication flow condition when there is a subpackage resource which is not downloaded; generating a subpackage resource loading thread set according to the game load condition and the communication flow condition; determining a target resource of the subpackage resource loading thread set, and obtaining a uniform resource locator of the target resource; acquiring running state information of the current loader; and if the loader is in an idle state, starting a thread in the subpackage resource loading thread set, and downloading the target resource according to the uniform resource locator. According to the subpackage resource loading method of the game application, game subpackage resources can be downloaded while playing in the game running process, the reading speed of game side resources is not influenced by downloading of the subpackage resources, and the user experience is improved.

Description

technical field [0001] The present invention relates to the technical field of game development, in particular to a subpackage resource loading method, device, device and medium for game applications. Background technique [0002] With the rapid development of communication technology, mobile games have become an industry that has received widespread attention in recent years and has developed extremely rapidly. Today's huge market for mobile game industry makes game practitioners continue to develop software technology to enhance players' game experience. In order to pursue better visual effects and the ultimate customer experience, game package resources are getting larger and larger, which results in a longer deployment process of the game client and consumes more network traffic for users, which has become a potential hindrance The biggest threshold for players to enjoy the joy of the game. Even existing gamers lose a lot every time the game is upgraded. [0003] The e...

Claims

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Application Information

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IPC IPC(8): G06F9/50
CPCG06F9/5027G06F9/505G06F9/5083Y02D30/70
Inventor 陈超峰
Owner 深圳市腾讯网域计算机网络有限公司
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