Data processing method, device and equipment of game scene, and readable storage medium
A game scene and data processing technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of low efficiency, long processing time and high complexity, achieve low complexity, reduce DP and Overdraw, and improve rendering efficiency. and performance effects
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Embodiment 1
[0033] figure 1 It is a flow chart of the data processing method of the game scene provided by Embodiment 1 of the present invention; figure 2 It is a schematic diagram of the texture merging process provided by Embodiment 1 of the present invention. The embodiment of the present invention provides a data processing method for a game scene, aiming at the problems of high complexity, long processing time, and low efficiency of grid merging and redundant surface elimination by the Boolean operation method in the prior art.
[0034] The method in this embodiment is applied to the data processing device of the game scene, the data processing device of the game scene can be a mobile terminal such as a smart phone, a tablet computer, or a server of a game platform, etc. In other embodiments, the method It can also be applied to other devices. In this embodiment, a data processing device in a game scene is taken as an example for schematic illustration.
[0035] Such as figure 1 ...
Embodiment 2
[0052] Figure 4 It is a flow chart of the data processing method of the game scene provided by Embodiment 2 of the present invention. On the basis of the first embodiment above, in this embodiment, after removing redundant faces in the multiple models, it further includes: clustering the multiple models, and meshing the models in the same cluster. Such as Figure 4 As shown, the specific steps of the method are as follows:
[0053] Step S201, combining textures of multiple models to be processed in the game scene.
[0054] This step is consistent with the above step S101, and will not be repeated here in this embodiment.
[0055] Step S202, calculating the bounding boxes of multiple models, and performing voxelization preprocessing on the multiple models to obtain voxel data of the multiple models.
[0056] For the model in the scene, as long as the grid is a closed grid model, regardless of whether the grid is fully connected, the internal space of the model can be repre...
Embodiment 3
[0095] Figure 6 It is a schematic structural diagram of a data processing device for a game scene provided by Embodiment 3 of the present invention. The device for processing data of a game scene provided in the embodiment of the present invention can execute the processing procedure provided in the embodiment of the method for processing data of a game scene. Such as Figure 6 As shown, the data processing device 30 of the game scene includes: a mesh merging module 301 and a redundant surface elimination module 302 .
[0096] Specifically, the mesh merging module 301 is used for merging textures of multiple models to be processed.
[0097] The redundant surface elimination module 302 is used to: calculate the bounding boxes of multiple models, and perform voxel preprocessing on multiple models to obtain voxel data of multiple models; determine multiple models according to the voxel data of multiple models Redundant faces in the model; remove redundant faces in multiple mo...
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