Virtual reality scene implementation method based on UE4 engine, and system thereof
A technology of virtual reality and realization method, applied in the field of virtual reality scene realization system, can solve the problems of unclear camera posture, mobile virtual reality equipment cannot be realized by UE4 engine, and head module cannot be loaded at the same time, so as to solve conflicts and facilitate the effect of calling
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[0043] The technical content of the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments.
[0044] The UE4 engine is an engine for developing games, which consists of different functional modules. For further instructions on the engine, you can refer to the following link: http: / / api.unrealengine.com / INT / index.html . Since the head interface IHeadMountedDisplay provided by the UE4 engine needs to control the attitude of the camera, and the HMD positioner does not need to control the attitude of the camera, the attitude of the camera is expected to be controlled by the IMU in the mobile head-mounted display device (such as GoogleVR, GearVR) to develop VR At this time, the head module injected by the HMD locator into the UE4 engine cannot implement the head interface provided by the UE4 engine. It is necessary to customize a head interface. This interface does not control the attitude of the camera, and then...
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