Game behavior recognition method, device, equipment and medium

A recognition method and game technology, applied in the computer field, can solve the problems of high confrontation intensity, difficult to recognize abnormal game behavior, affecting the user experience of normal game participants, etc., and achieve the effect of high recognition efficiency.

Active Publication Date: 2021-07-16
TENCENT TECH (SHENZHEN) CO LTD
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  • Abstract
  • Description
  • Claims
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AI Technical Summary

Problems solved by technology

However, in the process of playing online games, there will be some abnormal game behaviors, such as illegal game currency transactions, gang collusion and cheating or personal cheating, and wool trumpeting, etc. These abnormal game behaviors will greatly affect the user experience of normal game participants
[0003] In the existing technology, for the detection of abnormal game behaviors such as illegal game currency transactions, gang collusion and cheating, or individual cheating, manual monitoring and manual confrontation are usually used, which not only has high confrontation intensity, but also makes it difficult to identify abnormal game behaviors with existing features , less effective against
For the abnormal game behavior of the wool trumpet, although the use of simple machine confrontation can distinguish the wool trumpet operated by the script, the script of the wool trumpet can completely modify the parameters to achieve similar behaviors to normal players, so the existing simple Machine confrontation is also relatively easy to be bypassed, and there are also shortcomings of poor confrontation effect and high confrontation intensity

Method used

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  • Game behavior recognition method, device, equipment and medium
  • Game behavior recognition method, device, equipment and medium
  • Game behavior recognition method, device, equipment and medium

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Embodiment Construction

[0027] Machine learning (Machine Learning, ML) is a multi-field interdisciplinary subject, involving probability theory, statistics, approximation theory, convex analysis, algorithm complexity theory and other disciplines. Specializes in the study of how computers simulate or implement human learning behaviors to acquire new knowledge or skills, and reorganize existing knowledge structures to continuously improve their performance. Machine learning is the core of artificial intelligence and the fundamental way to make computers intelligent, and its application pervades all fields of artificial intelligence. Machine learning and deep learning usually include techniques such as artificial neural network, belief network, reinforcement learning, transfer learning, inductive learning, and teaching learning.

[0028] In order to enable those skilled in the art to better understand the solution of the present application, the technical solution in the embodiment of the application wi...

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Abstract

The present application provides a game behavior recognition method, device, device, and medium, the method comprising: after receiving a game match request for a game match, obtaining game match records of all participants in the game match data, the game game data includes the basic data of all the participants and the operation sequences corresponding to the multi-round game operations of all the participants; based on the game game data, use the behavior recognition model to identify the game Whether the game behavior corresponding to the game request is an abnormal game behavior. The features extracted by this application contain more details than the existing technology, can replace the existing design of artificial statistical features, have high recognition efficiency for abnormal game behaviors, and solve the problem of illegal trading of small accounts, illegal trading of game coins, etc. in the game business. A variety of malicious behavior issues such as double reed actor cheating.

Description

technical field [0001] The present application relates to the field of computer technology, and in particular to a game behavior recognition method, device, equipment and media. Background technique [0002] With the development of the network, online games based on the Internet as the transmission medium are becoming more and more popular. However, in the process of playing online games, there will be some abnormal game behaviors, such as illegal game currency transactions, gang collusion and cheating or personal cheating, and wool trumpeting, etc. These abnormal game behaviors will greatly affect the user experience of normal game participants . [0003] In the existing technology, for the detection of abnormal game behaviors such as illegal game currency transactions, gang collusion and cheating, or individual cheating, manual monitoring and manual confrontation are usually used, which not only has high confrontation intensity, but also makes it difficult to identify abn...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/75
CPCA63F13/75
Inventor 冯淦陈旺林齐雅婷刘浩
Owner TENCENT TECH (SHENZHEN) CO LTD
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