Team forming method, device and equipment
A queue and preset technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as collusion and cheating, and achieve the effect of improving fairness and ensuring business experience
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Embodiment 1
[0025] In order to solve the problem in the prior art that malicious users take advantage of loopholes in traditional team formation methods to collude and cheat, an embodiment of the present application provides a team formation method.
[0026] The execution subject of the team forming method provided in the embodiment of the present application may be a server, for example, a server of an online game, a server of a live video broadcast, and the like. Of course, the method provided by the embodiment of the present invention can also be executed by other devices except the server. The execution subject does not constitute a limitation to this application. For the convenience of description, the embodiments of this application assume that the execution subject is a network The game server is used as an example for description.
[0027] The specific implementation flow diagram of this method is as follows: figure 1 As shown, the specific implementation of the method mainly inc...
Embodiment 2
[0088] In order to solve the problem in the prior art that malicious users take advantage of loopholes in traditional team formation methods to collude and cheat, an embodiment of the present application provides a team formation device 50 .
[0089] The specific structural diagram of the device is shown in Figure 5 As shown, it includes a waiting queue allocation unit 51 and a team 52 .
[0090] Wherein, the waiting queue allocation unit 51 is specifically configured to assign the user to the waiting queue in response to the user's team formation request;
[0091] The team forming unit 52 is specifically configured to, according to the similarity of attributes of different users in the waiting queue, select users whose attribute similarity between each other is smaller than the similarity threshold to form a team.
[0092] In one embodiment, the team formation unit 52 is specifically configured to: determine whether the number of users in the waiting queue is greater than t...
Embodiment 3
[0098] In order to solve the problem in the prior art that malicious users take advantage of loopholes in traditional team formation methods to collude and cheat, Embodiment 3 of the present invention provides a team formation device 60 .
[0099] Figure 6 In order to realize a schematic diagram of the hardware structure of a teaming device in various embodiments of the present invention, the teaming 60 includes but is not limited to: a processor 61, a memory 62, an input unit 63, an output unit 64, and a power supply 65 and other components, wherein, The processor 61 includes, but is not limited to: a queue allocation unit 611 and a queue formation unit 612 . Those skilled in the art can understand that, Figure 6 The structure of the teaming device shown in is not limited to the teaming device, and the teaming device may include more or less components than shown in the figure, or combine certain components, or arrange different components. In the embodiment of the presen...
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