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VR scene interactive spinning bike

A spinning, interactive technology, applied in sports accessories, training equipment for adjusting cardiovascular system, training equipment for adjusting coordination, etc., can solve the problem of lack of fun, lack of interactivity, and inability to fully mobilize cyclists to ride Passion and other issues to achieve the effect of increasing fun and interesting

Inactive Publication Date: 2020-03-24
拓普虚拟现实技术研究院(江苏)有限公司 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Now there are VR spinning bikes on the market, which is a form of combining VR technology with spinning bikes. Riders need to wear corresponding VR equipment when using spinning bikes, and then perform motion simulation by stepping on the pedals. Existing VR spinning bikes are generally used by cyclists alone, and cyclists lack interaction during the riding process, cannot fully mobilize the cyclist's riding passion, and lack of fun

Method used

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  • VR scene interactive spinning bike
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Embodiment Construction

[0023] In order to enable those skilled in the art to better understand the technical solutions in the present invention, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described The embodiments are only some of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0024] In each drawing of the present invention, for convenience of illustration, some dimensions of structures or parts are exaggerated relative to other structures or parts, and therefore, are only used to illustrate the basic structure of the subject matter of the present invention.

[0025] Terms used herein, such as "left", "right"...

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Abstract

The invention discloses a VR scene interactive spinning bike, comprising riding device, wherein the riding device includes a supporting frame; wheels are connected to the supporting frame; pedals areinstalled on the supporting frame; a transmission device is connected between the wheels and the pedals; a handlebar is connected to the supporting frame; a saddle is connected to the supporting frame; a VR device is arranged on one side of the riding device; the VR device comprises a body; a containing table is connected to the body, and a displayer is connected to the body. The VR scene interactive spinning bike can be used by multiple people in an online mode, so that the pleasure of accompanying riding can be increased, and the pleasure of riding of a rider can be aroused, and through thearrangement of the spinning, the pleasure of the rider is increased while the body of the rider is easily exercised; through the arrangement of the VR device, different riding scenes are easy to simulate; and through the arrangement of the online system, different riders can easily accompany riding, so that the riding process is more interesting.

Description

technical field [0001] The invention relates to the technical field of spinning bicycles, in particular to a VR scene interactive spinning bicycle. Background technique [0002] Spinning bike was first created by American personal trainer and extreme athlete JOHNNYG in the 1980s. It is a unique dynamic indoor cycling training course that combines music and visual effects. After the spinning bike overcomes all the shortcomings of outdoor driving, due to technical improvements, this exercise is easy to learn and becomes an aerobic exercise that can exercise the whole body. [0003] The spinning bicycle includes handlebars, seat, pedals and wheels, and the body is firmly connected as a whole. Unlike ordinary bicycles, its structure can be greatly adjusted to make the rider feel more comfortable. Before getting on the car, you must first determine the height of the seat. Usually, this height is based on the height when you stand on the ground, lift your thighs and level with t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63B22/06A63B71/06
CPCA63B22/0605A63B71/0619A63B2071/0638
Inventor 颜小龙许成龙甄文畅任思维
Owner 拓普虚拟现实技术研究院(江苏)有限公司
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