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Movement control method, device, equipment and storage medium in virtual scene

A technology of virtual scene and control method, applied in the field of virtual environment, can solve the problems of slow creeping movement, long single game time, wasting time, etc., to simplify the operation of mirroring and mirroring, and save the power of the terminal.

Active Publication Date: 2021-09-03
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in related technologies, the virtual object creeps slowly when the virtual scope is unfolded. In order to move to the target position as soon as possible, the player usually needs to first control the virtual object to close the virtual scope through the mirror drop operation, and then quickly After crawling to the target position, use the mirror opening operation to expand the virtual scope to search for the target again
[0004] The solution in the related art will cause the user to waste a lot of time in the meaningless operation of dropping and opening the mirror during a game, which will lead to a long time of a single game and waste the power of the terminal

Method used

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  • Movement control method, device, equipment and storage medium in virtual scene
  • Movement control method, device, equipment and storage medium in virtual scene
  • Movement control method, device, equipment and storage medium in virtual scene

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Embodiment Construction

[0059] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0060] First, a brief introduction to the nouns involved in the embodiments of this application:

[0061] 1) Virtual scene: it is a virtual scene displayed (or provided) when the application program is running on the terminal. The virtual scene can be a simulated environment scene of the real world, a semi-simulated and semi-fictitious three-dimensional environment scene, or a purely fictional three-dimensional environment scene. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, and a three-dimensional virtual scene. In the following embodiments, the virtual scene is a three-dimensional virtual scene as an example for illustration, but this is not limited thereto. Optionally, t...

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PUM

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Abstract

The application discloses a movement control method, device, equipment and storage medium in a virtual scene, and relates to the field of virtual environment technology. The method includes: displaying a virtual scene interface including a picture of observing the virtual scene through a virtual sight equipped on a virtual shooting prop when the virtual object is in a lying posture, and when receiving a movement control operation, controlling the virtual scene according to the movement control operation The virtual object crawls while the virtual scope is retracted; and at the end of the movement control operation, the virtual object is controlled to unfold the virtual scope, thereby simplifying the user control when the virtual object unfolds the virtual scope in a prostrate posture The operation of dropping and opening the mirror during the creeping movement of the virtual object reduces the time wasted by the user on meaningless dropping and opening of the mirror during a game, thereby achieving the effect of saving terminal power.

Description

technical field [0001] The embodiments of the present application relate to the field of virtual environment, and in particular to a method, device, device and storage medium for movement control in a virtual scene. Background technique [0002] In the virtual shooting game, the virtual shooting prop used by the virtual object can be equipped with a virtual scope. When the virtual scope is unfolded, the terminal can display the zoomed-in view of the virtual scope according to the magnification of the virtual scope in the field of view of the scope on the screen. Scene screen. [0003] In virtual shooting games, in order to hide their whereabouts, many players often hide the virtual objects they control by lying down, and at the same time aim and shoot at other virtual objects by deploying the virtual scope assembled on the virtual shooting props. During this process, players often need to constantly change positions by crawling. However, in related technologies, the virtua...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/422A63F13/5252A63F13/837
CPCA63F2300/8076A63F13/422A63F13/5252A63F13/837
Inventor 刘智洪
Owner TENCENT TECH (SHENZHEN) CO LTD
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