Method, terminal and storage medium for processing game character walking animation
A technology for animation processing and game characters, applied in the field of image processing, can solve problems such as feedback effects without physical attributes, inability to reflect the realism of scenes, and reduce game experience and vividness
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[0032] This part will describe the specific embodiment of the present invention in detail, and the preferred embodiment of the present invention is shown in the accompanying drawings. Each technical feature and overall technical solution of the invention, but it should not be understood as a limitation on the protection scope of the present invention.
[0033] In the description of the present invention, unless otherwise clearly defined, words such as setting, acquiring, reading, and corresponding should be understood in a broad sense, and those skilled in the art can reasonably determine the specific meaning of the above words in the present invention in combination with the specific content of the technical solution. meaning.
[0034] Such as figure 1 As shown, a method for processing a game character walking animation provided in an embodiment of the present application includes the following steps:
[0035] S101. Determine whether the target model moves.
[0036] The ab...
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