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Method, terminal and storage medium for processing game character walking animation

A technology for animation processing and game characters, applied in the field of image processing, can solve problems such as feedback effects without physical attributes, inability to reflect the realism of scenes, and reduce game experience and vividness

Active Publication Date: 2021-05-04
珠海剑心互动娱乐有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] With the upgrading of electronic equipment, the performance and graphics processing capabilities of the equipment continue to improve, and players have higher and higher requirements for the fidelity of game screens, sound effects, and interactions. At the same time, the scenes of 3D games are also becoming more and more diverse. The ground of different game scenes has different materials such as grass, stone, wood, ice, snow, desert, etc., but when the game character moves on the ground of different materials, the ground material only shows a static image effect, not Feedback effects corresponding to dynamic physical properties, such as slippage, footprints, and footsteps caused by different materials, cannot reflect the realism of the scene and reduce the experience and vividness of the game. Therefore, it is necessary to design a game character movement The technical solutions that will produce corresponding feedback effects on different ground materials are issues that need to be studied by those skilled in the art

Method used

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  • Method, terminal and storage medium for processing game character walking animation
  • Method, terminal and storage medium for processing game character walking animation
  • Method, terminal and storage medium for processing game character walking animation

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Embodiment Construction

[0032] This part will describe the specific embodiment of the present invention in detail, and the preferred embodiment of the present invention is shown in the accompanying drawings. Each technical feature and overall technical solution of the invention, but it should not be understood as a limitation on the protection scope of the present invention.

[0033] In the description of the present invention, unless otherwise clearly defined, words such as setting, acquiring, reading, and corresponding should be understood in a broad sense, and those skilled in the art can reasonably determine the specific meaning of the above words in the present invention in combination with the specific content of the technical solution. meaning.

[0034] Such as figure 1 As shown, a method for processing a game character walking animation provided in an embodiment of the present application includes the following steps:

[0035] S101. Determine whether the target model moves.

[0036] The ab...

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Abstract

A method, terminal, and storage medium of the present invention for processing a game character's walking animation. The location coordinates are set based on the map in the game. The location coordinates are divided into space coordinates and ground coordinates, and the physical attribute information corresponding to the ground coordinates is set. The feedback effect corresponding to the attribute information; obtain the position coordinates of the target model in the game. When the position coordinates are ground coordinates, read the physical attribute information corresponding to the ground coordinates, and show the feedback effect corresponding to the physical attribute information. When the target model moves On the ground of different materials, different interactive effects will be shown, such as footsteps on snow, skidding on ice, slowing down of movement speed on desert, etc., which enhance the realistic sense of the scene and improve the game experience. experience and vividness.

Description

technical field [0001] The present application relates to the technical field of image processing, and in particular to a method, terminal and storage medium for processing game character walking animation. Background technique [0002] With the upgrading of electronic equipment, the performance and graphics processing capabilities of the equipment continue to improve, and players have higher and higher requirements for the fidelity of game screens, sound effects, and interactions. At the same time, the scenes of 3D games are also becoming more and more diverse. The ground of different game scenes has different materials such as grass, stone, wood, ice, snow, desert, etc., but when the game character moves on the ground of different materials, the ground material only shows a static image effect, not Feedback effects corresponding to dynamic physical properties, such as slippage, footprints, and footsteps caused by different materials, cannot reflect the realism of the scene...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/573A63F13/60
CPCA63F2300/646A63F13/573A63F13/60
Inventor 招新宇范清爽郑宇华
Owner 珠海剑心互动娱乐有限公司