Method and system for generating neurocellulose model based on Unity 3D, and medium
A cellulose and nerve technology, applied in the field of 3D modeling, can solve problems such as difficult display effect, heavy rendering pressure of software, inability to guarantee display effect and color display, etc., and achieve the effect of guaranteeing display effect, guaranteeing color display, and simple method
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[0038] The present invention will be described in detail below in conjunction with specific embodiments. The following examples will help those skilled in the art to further understand the present invention, but do not limit the present invention in any form. It should be noted that those skilled in the art can make several changes and improvements without departing from the concept of the present invention. These all belong to the protection scope of the present invention.
[0039] According to the method for generating neurocellulose model based on Unity3D provided by the present invention, comprising:
[0040] Step 1: Read the OBJ file of the nerve fiber through the StreamReader class, and obtain the line segment information of the nerve fiber, where each nerve fiber is composed of n multiple line segments;
[0041] Step 2: Take the line segment as the center and generate a circular bounding box around it;
[0042] Step 3: In the shader of the neurocellulose model materi...
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