Data-driven crowd movement simulation method based on generative adversarial network

A data-driven, motion simulation technology, applied in the field of crowd simulation and deep learning, can solve the problems of single application scene and lack of realism of trajectory, and achieve the effect of enhancing realism

Pending Publication Date: 2020-07-28
BEIJING UNIV OF TECH
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AI Technical Summary

Problems solved by technology

[0003] Existing research on pedestrian trajectory prediction models based on generative confrontation network training is to predict the next trajectory of pedestrians by observing existing pedestrian trajectory data. It is difficult to generate virtual pedestrians for scenarios without separating from the data set, and the application scenarios are relatively s

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  • Data-driven crowd movement simulation method based on generative adversarial network
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  • Data-driven crowd movement simulation method based on generative adversarial network

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Embodiment Construction

[0020] The present invention proposes a data-driven crowd motion simulation method based on a generative confrontation network. The method generates a complete trajectory of pedestrians based on a given initial state, including their initial position, initial velocity, and destination, and can generate real-time information based on other pedestrians' A change in location alters its course. The present invention is suitable for simulating pedestrian behaviors that are more realistic and capable of real-time interaction during crowd simulation, and can also be used to provide trajectory planning for robots that need to move in pedestrian areas, such as express robots. This embodiment is used to solve the trajectory generation of virtual pedestrians in a real scene. It is necessary to use the pedestrian trajectory data extracted from the pedestrian motion video data for model training, and finally the complete motion trajectory of pedestrians can be generated in the real scene ac...

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Abstract

The invention provides a data-driven crowd movement simulation method based on a generative adversarial network. The method relates to the fields of crowd simulation and deep learning. The method is used on the basis of a pedestrian trajectory data set extracted from pedestrian movement video data. Virtual pedestrians which do not exist in a data set are generated in a simulation scene, and complete path planning closer to real pedestrian response is carried out on the generated virtual pedestrians according to given conditions such as initial positions and destinations and other factors in the whole scene. According to the method, a generative adversarial network (GAN) based on a long short-term memory (LSTM) is applied to train a simulation model. Compared with a traditional crowd simulation method based on rules, the simulation effect of the movement trail of the virtual pedestrian simulated through the method is more realistic, and the movement trail of the virtual pedestrian is closer to the movement situation of a real pedestrian. According to the invention, the trajectory planning task for the virtual pedestrian is completed, and the authenticity of the crowd movement simulation effect is effectively improved.

Description

technical field [0001] The invention relates to the fields of crowd simulation, deep learning and the like, and is especially oriented to the task of path planning for any pedestrian in a simulation scene. Background technique [0002] Crowd simulation has always had very important applications in evacuation drills, computer games, movies and other fields and has attracted researchers' research. In the past few years, researchers have proposed a large number of crowd motion simulation methods, but with the advancement of related technical fields and the maturity of new fields such as autonomous driving and express delivery robots, people have higher demands for crowd simulation. Among them, the scale, authenticity, and flexible interaction of crowd simulation are key research points. Traditional crowd simulation methods can be mainly divided into rule-based methods and data-driven methods, both of which can simulate crowd movement in the macro or micro field, but these two ...

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Application Information

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IPC IPC(8): G06Q10/04G06K9/62G06N3/04G06N3/08
CPCG06Q10/047G06N3/08G06N3/044G06N3/045G06F18/23213
Inventor 施云惠梁宇辰张勇胡永利尹宝才
Owner BEIJING UNIV OF TECH
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