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Game-based role interaction method and device, server and medium

A role and game technology, applied in the field of game development, can solve the problems of inability to perform other operations, poor user experience, boring, etc., and achieve the effect of improving the fun

Pending Publication Date: 2020-08-07
SHANGHAI MIHOYO TIANMING TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, during the process of teaming up, that is, matching users, the display interface is mainly displayed as follows: after the match starts, the player's avatar or the selected character is displayed on the display interface, and the user only needs to wait for the match. No other operations can be performed; or, each user is displayed in the team hall, and each user can move back and forth in the team hall to wait for matching. If the waiting time for matching is long, there will be boring and poor user experience The problem

Method used

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  • Game-based role interaction method and device, server and medium
  • Game-based role interaction method and device, server and medium
  • Game-based role interaction method and device, server and medium

Examples

Experimental program
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Embodiment 1

[0025] figure 1 It is a schematic flowchart of a game-based role interaction method provided by Embodiment 1 of the present invention. This embodiment is applicable to the situation where the user enters the matching room for matching before the game starts. This method can be performed by game-based role interaction. device, which may be implemented in the form of software and / or hardware.

[0026] Before introducing the technical solution of this embodiment, briefly introduce the application scenario. When the server detects that each player has entered the matching room, it can equip the props or skins corresponding to each player, and optionally, the props X or skins purchased in advance by the user.

[0027] Such as figure 1 Described, the method of the present embodiment comprises:

[0028] S110. Acquire role parameter information of each user waiting for matching when it is detected that the user is currently waiting for matching.

[0029] Wherein, if it is detected...

Embodiment 2

[0058] figure 2 It is a schematic structural diagram of a game-based role interaction device provided by Embodiment 2 of the present invention. The device includes: a role parameter information determination module 210 , a target user determination module 220 and an interaction instruction execution module 230 .

[0059] Among them, the role parameter information determination module 210 is used to obtain the role parameter information of each user waiting for matching when it is detected that the current matching state is detected; the target user determination module 220 is used to determine whether the predetermined user is satisfied according to the role parameter information. Interaction conditions are set, and at least two users who meet the preset interaction conditions are used as target users; the interaction command execution module 230 is used to obtain the target interaction command corresponding to the role parameter information, and send the target interaction co...

Embodiment 3

[0072] image 3 It is a schematic structural diagram of a server provided by Embodiment 3 of the present invention. image 3 A block diagram of an exemplary server 30 suitable for implementing an embodiment of the invention is shown. image 3 The displayed server 30 is only an example, and should not impose any limitation on the functions and scope of use of the embodiments of the present invention.

[0073] Such as image 3 As shown, server 30 takes the form of a general purpose computing device. Components of the server 30 may include, but are not limited to: one or more processors or processing units 301 , a system memory 302 , and a bus 303 connecting different system components (including the system memory 302 and the processing unit 301 ).

[0074] Bus 303 represents one or more of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, a processor, or a local bus using any of a variety of bus struc...

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Abstract

The invention discloses a game-based role interaction method and device, a server and a medium, and the method comprises the steps: obtaining role parameter information of each to-be-matched user whenit is detected that the user is in a to-be-matched state at present; determining whether a preset interaction condition is met or not according to the role parameter information, and taking at leasttwo users meeting the preset interaction condition as target users; and obtaining a target interaction instruction corresponding to the role parameter information, and sending the target interaction instruction to the target users. According to the technical scheme of the embodiment the technical problems that in the prior art, in a matching process, if the time for waiting for matching is relatively long, a user cannot execute other operations, game interestingness is low, and user experience is poor are solved, and the technical effects that in the matching waiting process, the correspondinginteraction operation is obtained and executed based on the character parameter information, and the interestingness, interactivity and user experience in the matching waiting process are improved are achieved.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of game development, in particular to a game-based role interaction method, device, server and medium. Background technique [0002] At present, games have become the main way for users to decompress. The existing game mode is mainly that at least two teams are formed after the matching is completed, and each team plays as a group. [0003] At present, during the process of teaming up, that is, matching users, the display interface is mainly displayed as follows: after the match starts, the player's avatar or the selected character is displayed on the display interface, and the user only needs to wait for the match. No other operations can be performed; or, each user is displayed in the team hall, and each user can move back and forth in the team hall to wait for matching. If the waiting time for matching is long, there will be boring and poor user experience The problem. Conten...

Claims

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Application Information

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IPC IPC(8): A63F13/58
CPCA63F13/58A63F2300/65
Inventor 张巍
Owner SHANGHAI MIHOYO TIANMING TECH CO LTD