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Multimedia and multi-file multimedia real-time rendering method, system and device

A multimedia file and real-time rendering technology, applied in the computer field, can solve the problems of inability to achieve high refresh rate and smooth interactive operation, and achieve the effect of avoiding scene flicker, displaying high refresh rate and ensuring smoothness

Active Publication Date: 2020-10-09
BEIJING DIGIBIRD TECH CO LTD
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  • Abstract
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  • Claims
  • Application Information

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Problems solved by technology

[0006] In order to solve the above problems in the prior art, that is, the prior art cannot realize stable high-refresh rate display and smooth interactive operation when multiple types of multimedia resources are opened at the same time, the present invention provides a multimedia A real-time rendering method, the real-time rendering method includes:

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  • Multimedia and multi-file multimedia real-time rendering method, system and device

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Embodiment Construction

[0052] In order to make the objectives, technical solutions, and advantages of the present invention clearer, the technical solutions in the embodiments of the present invention will be described clearly and completely in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not All examples. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative work shall fall within the protection scope of the present invention.

[0053] The application will be further described in detail below with reference to the drawings and embodiments. It can be understood that the specific embodiments described here are only used to explain the related invention, but not to limit the invention. In addition, it should be noted that, for ease of description, only the parts related to the relevant invention are shown in the drawings.

[0054] It ...

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Abstract

The invention belongs to the technical field of computers, particularly relates to a multimedia and multi-file multimedia real-time rendering method, system and device, and aims to solve the problem that stable high-refresh-rate display and smooth interactive operation cannot be realized in a scene of opening multiple types of multimedia resources at the same time in the prior art. The method comprises the following steps: acquiring a multimedia file to be opened by a host process; creating a rendering sub-process to perform file loading, and creating a shared texture object; allowing the hostprocess to newly build a shared texture task in the container; allowing the Unity rendering thread to execute a shared texture opening instruction, opening a shared texture and performing real-time rendering of the multimedia file; when the opening fails and a new shared texture task is queued and waited subsequently, closing the old shared texture task in time, and only reversing the shared texture updated last time for display and rendering. According to the invention, the creation of invalid Unity textures is avoided, the program can keep stable high-refresh-rate display, the fluency of interactive operation is ensured, and the problem of scene flicker is avoided.

Description

Technical field [0001] The invention belongs to the field of computer technology, and specifically relates to a method, system and device for real-time rendering of multimedia and multiple files. Background technique [0002] With the increasing development of the display control field today, displays with increasingly higher refresh rates and high-quality multimedia resources are constantly challenging the performance of software and hardware. In multimedia application software, after the user inputs an operation instruction, the software opens the multimedia resource and updates the rendering according to the instruction, outputs a new picture, and completes the response to the user's instruction. Due to the physiological structure of the human eye, to ensure a basic interactive experience, the software must be rendered at a rate of at least 30 frames per second. [0003] With the continuous improvement of the refresh rate of the display and the continuous pursuit of user experi...

Claims

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Application Information

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IPC IPC(8): G06F3/0481G06T7/40G06T1/20
CPCG06F3/04812G06T1/20G06T7/40
Inventor 段太钢姚远刘永建李厚鹏周劲羽
Owner BEIJING DIGIBIRD TECH CO LTD
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