Scene map generation method and device, computer storage medium and electronic equipment

A map and scene technology, applied in the field of games, can solve problems such as low efficiency and complex modification process

Pending Publication Date: 2020-10-16
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, this method requires artists to make the entire game scene first, which is less effici

Method used

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  • Scene map generation method and device, computer storage medium and electronic equipment
  • Scene map generation method and device, computer storage medium and electronic equipment
  • Scene map generation method and device, computer storage medium and electronic equipment

Examples

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Embodiment Construction

[0035] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art.

[0036] Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details, or other methods, components, means, steps, etc. may be employed. In other instances, well-known methods, ap...

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PUM

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Abstract

The invention relates to the technical field of games, and provides a scene map generation method and device, a computer storage medium and electronic equipment. The method comprises steps of obtaining a map configuration table; loading more than two preset map basic units according to a first scene area captured by the virtual camera in the scene map, and splicing the more than two map basic units in the first scene area to obtain a first spliced map; obtaining map content data corresponding to each map basic unit in the first spliced map from a map configuration table according to the position of each map basic unit in the first spliced map in the scene map; and respectively loading the map content data corresponding to each map basic unit in the first spliced map into the correspondingmap basic unit to obtain a first target scene map for display. According to the invention, the loading duration of the target scene map can be reduced, and the system loss is saved.

Description

technical field [0001] The present disclosure relates to the technical field of games, and in particular to a method for generating a scene map, a device for generating a scene map, a computer-readable storage medium, and electronic equipment. Background technique [0002] With the development of the game industry, in order to provide game players with a good game experience, the production of game scene maps has received more and more attention from game developers. While pursuing complete and clear game maps, game developers also face many problems. For example, when using a large scene map, the device memory and CPU processing capacity are limited, resulting in a long time-consuming loading of the large scene map and excessive memory usage. many questions. [0003] The prior art adopts the method of loading the big map of the scene in blocks. Specifically, the game scene is divided into multiple blocks according to different spatial regions. When loading the big map of t...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/60G06T3/40
CPCA63F13/52A63F13/60G06T3/4038
Inventor 黄春昊谢冰
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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