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Virtual character control method and device

A technology of virtual characters and control methods, applied in the field of control, can solve the problems of low achievability of mass production, high delay, and low computing efficiency.

Active Publication Date: 2020-10-30
GJS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0003] Usually, the control method based on somatosensory devices uses devices such as Kinect and depth cameras to collect bone information. Such devices require the cooperation of large computing power, such as computers, mobile phones and other devices. The production cost is high, and mass production can be realized at low cost.
After these methods obtain human skeleton information, most of them deduce the position of human joints through vision combined with depth information, and use complex calculations and fuzzy reasoning to shoot to the joint angles of the robot to control the robot, resulting in low calculation efficiency during calculation, which in turn causes High latency when controlling virtual characters

Method used

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Embodiment Construction

[0128] The following will clearly and completely describe the technical solutions in the embodiments of the application with reference to the drawings in the embodiments of the application. Apparently, the described embodiments are only some of the embodiments of the application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0129] The terms "first", "second" and the like in the specification and claims of the present application and the above drawings are used to distinguish different objects, rather than to describe a specific order. Furthermore, the terms "include" and "have", as well as any variations thereof, are intended to cover a non-exclusive inclusion. For example, a process, method, system, product or device comprising a series of steps or units is not limited to the listed steps or units, bu...

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Abstract

The embodiment of the invention provides a virtual character control method and device. The method comprises the steps: obtaining reference motion parameters of a target user; determining a first motion parameter of a virtual character by adopting a preset motion parameter determination method according to the reference motion parameters; and controlling the virtual character according to the first motion parameter to obtain a target action, so that the time delay when the virtual character is controlled can be reduced to a certain extent.

Description

technical field [0001] The present application relates to the technical field of control, and in particular to a virtual character control method and device. Background technique [0002] Somatosensory control is a hot topic in the field of human-computer interaction, and somatosensory control of virtual characters is an emerging direction in current robotics research. Compared with traditional control methods of virtual characters, somatosensory control has many advantages: intuitiveness, convenience and ease of use. [0003] Usually, the control method based on somatosensory devices uses devices such as Kinect and depth cameras to collect bone information. Such devices require the cooperation of large computing power, such as computers, mobile phones and other devices. The production cost is high, and mass production can be realized at a low cost. After these methods obtain human skeleton information, most of them deduce the position of human joints through vision combine...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/0346G06F3/01G06K9/00
CPCG06F3/0346G06F3/011G06V40/20
Inventor 招俊健梁修杰黎招洪
Owner GJS