Intelligent identification method for tangram toys

A technology of intelligent recognition and jigsaw puzzles, applied in character and pattern recognition, image data processing, motion accessories, etc., can solve problems such as lack of guidance, reduced playability, and graphic recognition errors, so as to reduce the probability of image recognition errors and improve The effect of playing enthusiasm and reducing the amount of calculation

Pending Publication Date: 2020-12-08
上海积跬教育科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the existing jigsaw puzzle game, due to technical limitations, it only has the function of prompting the player to splice a single jigsaw puzzle (seven pieces in total) in order, lacks necessary guidance, and cannot reward the player in the jigsaw puzzle, so it is impossible to improve the player's performance. The enthusiasm of the game leads to a decrease in playability; it is impossible to judge whether the spliced ​​pattern is correct or not, and the player will not be prompted even if the spliced ​​pattern is incorrect, so the puzzle effect cannot be achieved
With the development of science and technology, although the existing jigsaw puzzle game has a technology that can identify the player's spliced ​​image data, when judging what kind of graphics are spliced, the edge matching method is used, and there is a large amount of calculation. The shortcomings of large size and many steps, in practical applications, the probability of graphic recognition errors often occurs, so there are more or less restrictions on the application of puzzle games

Method used

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  • Intelligent identification method for tangram toys
  • Intelligent identification method for tangram toys
  • Intelligent identification method for tangram toys

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Embodiment Construction

[0019] figure 1 As shown in , a method for intelligent identification of a jigsaw puzzle toy adopts Internet equipment 1 (the present embodiment uses a smart phone), a base 2, a mirror 3, splicing square pads 4, and an Internet equipment including a smart phone and a tablet computer. The application software unit inside is used as a tool for identification; in the jigsaw puzzle group 5, seven jigsaw puzzles 5 with different shapes have different colors, the base 2 is a square shell structure and the upper part is an open rectangular groove 21 structure, and the lower part of the mobile phone 1 is inserted vertically In the upper end of the base 2, the square reflective lens 3 is installed horizontally in the lower end of a square housing 6, and the rear side of the housing 6 has a horizontally distributed card slot 61, and the card slot 61 is horizontally locked on the upper front side of the mobile phone 1 and is located on the mobile phone 1. 1. The upper part of the front c...

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Abstract

The invention discloses an intelligent identification method for a tangram toy. Internet equipment, a base, a reflector, a splicing base plate and an application software unit in the Internet equipment are adopted as identification tools; a mobile phone is inserted into a groove of the base, a reflector lens is horizontally installed at the lower end of the shell, and the shell is clamped on the front side of the upper portion of the mobile phone and located on the upper portion of a mobile phone camera. The base plate is positioned at the front end of the base. The application software unit comprises a calibration module, a game process module, an instruction module, an image processing module and a reward module. Identification is divided into eight steps. The method is based on the AI technology, the color of each tangram serves as the judgment basis of the placement position and shape, whether the position and pattern of the single tangram placed in the corresponding area of the base plate are correct or not is directly obtained according to the colors, the calculation amount is reduced, the steps are few, and the probability of image recognition errors is correspondingly reduced; and the method overcomes the defects that an edge matching method adopted in the prior art is large in calculated amount and large in number of steps. Based on the above, the method has a good application prospect.

Description

technical field [0001] The invention relates to the field of educational toy application technology, in particular to a method for intelligent recognition of jigsaw puzzle toys. Background technique [0002] With the development of science and technology, smart Internet devices, such as mobile phones, tablet computers and other applications have become very common, and there are more and more application software using Internet devices for game learning. At present, in learning-based educational games, etc., some game learning software will set certain task programs in the game software in order to achieve game effects. For example, when a player (usually a young child) plays a jigsaw puzzle game with a smart phone or a tablet computer, the APP will display the shape of the jigsaw puzzle pattern that needs to be spliced ​​in the game display interface, and the player performs the jigsaw puzzle according to the prompts. Mosaic of patterns. In the specific application, the A...

Claims

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Application Information

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IPC IPC(8): G06T3/00G06T5/30G06T7/60G06T7/90H04M1/725G06K9/62A63F9/10
CPCG06T5/30G06T7/90G06T7/60A63F9/10G06V10/7553G06T3/02
Inventor 潘永锋
Owner 上海积跬教育科技有限公司
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