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Shooting track processing method and device and electronic equipment

A processing method and trajectory technology, which is applied in the field of shooting games, can solve problems such as reducing the player's game experience, game performance degradation, and game freezing, so as to improve stability and game performance, improve game experience, and reduce game resources. Effect

Pending Publication Date: 2021-01-29
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the above general implementation scheme, in order to ensure the continuity effect of the water column, a large number of rigid body components are required for simulation calculation, and a large number of simulation calculations will occupy a large amount of resources of the game terminal, resulting in instability of the game frame rate and a decline in game performance
If the hardware performance of the game terminal itself is not high enough (for example, the hardware performance of the mobile phone is lower than that of the computer), it will seriously reduce the running efficiency of the game, causing the game to freeze, thereby reducing the player's gaming experience

Method used

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  • Shooting track processing method and device and electronic equipment
  • Shooting track processing method and device and electronic equipment
  • Shooting track processing method and device and electronic equipment

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Embodiment Construction

[0027] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of them. the embodiment. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0028] At present, in the implementation of the water gun function in the shooting game, the water column fired by the water gun is generally set as dense physical rigid body components with trailing effects, and the flight of each rigid body component is physically simulated. In order to ensure the continuous effect of the water column, a large number of rigid body components are re...

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Abstract

The invention provides a shooting track processing method and device and electronic equipment. The method comprises the steps: in response to a shooting instruction received by terminal equipment, triggering a shooting weapon to sequentially emit multiple rays; adjusting the moving track of the emitted rays every other preset first duration; in response to a collision event of the target ray and the game physical component, executing preset hit processing logic on the target ray; and displaying a processing result of the hit processing logic on the game interface. In the mode, the shooting track of a shooting weapon can be simulated through rays, the moving track of the rays can be adjusted at preset first time intervals, and compared with the mode of simulating the shooting track througha physical rigid body assembly, the number of the rays in simulation calculation is far smaller than that of the physical rigid body assembly, so the calculation amount of simulation calculation can be reduced; therefore, game resources consumed by shooting track processing are reduced, the stability of the game frame rate and the game performance are improved, and the game experience of players can be improved.

Description

technical field [0001] The invention relates to the technical field of shooting games, in particular to a shooting trajectory processing method, device and electronic equipment. Background technique [0002] In order to realize the function of the water gun in the shooting game, it is necessary to simulate the effect of the water column flying from the muzzle with speed and falling freely. When the water column touches the game scene or other players, it needs to do some specific logic operations (such as playing splashing water effects, etc.) , and perform calculations on player-specific attributes (such as deducting the player's HP, etc.). The general implementation scheme for realizing the water gun function in existing shooting games is: set the water column ejected by the water gun as dense physical rigid body components with trailing effects, and physically simulate the flight of these rigid body components. When the rigid body components touch other The game physics ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/573A63F13/837
CPCA63F13/573A63F13/837
Inventor 廖向辉
Owner NETEASE (HANGZHOU) NETWORK CO LTD