Gamification classroom learning platform based on 5G network

A learning platform and game technology, applied in chemical instruments and methods, pollution prevention methods, instruments, etc., can solve problems affecting the use of the learning platform, affecting the cleanliness of the surface, and the surface of the learning platform is easy to adhere to large dust, so as to improve convenience performance, increase cleanliness, and reduce shaking

Inactive Publication Date: 2021-04-02
桑滨
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The present invention provides a technical solution, which can effectively solve the problem that the learning platform will not be used during the student holidays and is idle for a long time, and a large amount of dust is easy to adhere to the surface of the learning platform, which affects the cleanliness of the surface. When it is used again, Students need to wipe and clean the learning platform before they can continue to use it, which may easily affect the use of the learning platform

Method used

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  • Gamification classroom learning platform based on 5G network
  • Gamification classroom learning platform based on 5G network
  • Gamification classroom learning platform based on 5G network

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0044] Embodiment 1: as Figure 1-7 As shown, the present invention provides a technical solution, a gamified classroom learning platform based on a 5G network, including a learning table 1, one end of the learning table 1 is embedded with a control switch 2, and the four corners of the bottom of the learning table 1 are symmetrically installed with Support rod 3, the bottom end of support rod 3 is connected with support pad 4, the outer side of support rod 3 is evenly connected with stabilizer 5, the bottom end of stabilizer 5 is connected with stabilizer plate 6, and the top of learning table top 1 is provided with placement groove 7. A display screen 8 is installed on the inner wall of the placement groove 7, a storage hard disk 9 is installed on the inner wall of the bottom end of the learning table 1, and a processor 10 is installed at a side position corresponding to the storage hard disk 9 on the inner wall of the bottom end of the learning table 1, and the learning tabl...

Embodiment 2

[0053] Embodiment 2: as Figure 8-9 As shown, the present invention provides a technical solution, an operating system of a gamified classroom learning platform based on a 5G network, which is characterized in that it includes a teacher control terminal and a student control terminal, and the teacher control terminal includes face recognition login and teaching auxiliary data transmission. And teaching voice collection, the student control terminal includes identification login, homework data transmission and teaching voice reception.

[0054] According to the above technical features, the teacher control terminal includes face recognition login, teaching auxiliary data transmission and teaching voice collection, face recognition login includes recognition camera and facial feature database, teaching auxiliary data transmission includes 5G network transmitter and teaching auxiliary data storage In the cloud, lecture voice collection includes a voice collector.

[0055] Accord...

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PUM

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Abstract

The invention discloses a gamification classroom learning platform based on a 5G network, and the platform comprises a learning platform surface, a control switch is embedded in one end of the learning platform surface, supporting rods are symmetrically installed at four corners of the bottom end of the learning platform surface, the bottom ends of the supporting rods are connected with supportingpads, the outer sides of the supporting rods are uniformly connected with stabilizing frames, the bottom end of the stabilizing frame is connected with a stabilizing base plate, and the top end of the learning platform surface is provided with a placing groove. The invention is scientific and reasonable in structure and safe and convenient to use; the display screen and the placing groove can beshielded and protected by the aid of the fixed knobs, the connecting plates, the sliding blocks, the sliding rods, the sliding grooves and the protective belts, and accordingly the display screen canbe conveniently protected from dust; and through the arrangement of the telescopic rods, the protective plates, the springs, the stabilizing frames and the stabilizing base plates, collision borne bythe protective plates can be absorbed, so that shaking of the learning table board during collision is reduced, and the stability of the learning platform surface during placement is improved.

Description

technical field [0001] The invention relates to the technical field of campus education, in particular to a gamified classroom learning platform based on a 5G network. Background technique [0002] With the basic realization of the modernization of education, the degree of education informatization is gradually deepening, and there is an urgent need for more abundant application content to fill in the degree of informatization. According to survey statistics, the home network coverage rate in some cities has reached more than 90%, and the educational infrastructure such as the school metropolitan area network has been fully established, which has also laid a solid foundation for the rapid filling of various application content. A variety of tests are used to understand the students' learning status, so that teachers can provide students with learning help. At that time, there were still great differences in the questions asked by each student, and it took a lot of time for t...

Claims

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Application Information

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IPC IPC(8): G06F1/16G06F21/32B08B17/04
CPCB08B17/04G06F1/1607G06F21/32
Inventor 桑滨
Owner 桑滨
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