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Game resource object control method and device, electronic equipment and storage medium

A resource object and control method technology, applied in the field of online games, can solve problems such as poor game experience for players, inability to see flying bullets or arrows, and affecting game screen effects

Active Publication Date: 2021-04-09
SHANGHAI MIHOYO TIANMING TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, if the game player fires a bullet or arrow in the old scene, when the game player transfers to the new scene, since the fired bullet or arrow has been unloaded, the game player will not be able to see the bullet or arrow in the new scene. to flying bullets or arrows
[0004] In the game scene, the above problems will affect the picture effect of the game and bring poor game experience to the player

Method used

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  • Game resource object control method and device, electronic equipment and storage medium
  • Game resource object control method and device, electronic equipment and storage medium
  • Game resource object control method and device, electronic equipment and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0029] figure 1 It is a flow chart of a game resource object control method provided by Embodiment 1 of the present invention. This embodiment is applicable to game scenes that include shooting targets. For example, a game player fires a bullet in the first game scene, and then the game player quickly sends For the second game scene, in order to make the game player still see the flying bullets in the second game scene, the technical solution of this embodiment is proposed. The method can be executed by the game resource object control device, which can be realized by software and / or hardware, and integrated into the server.

[0030] like figure 1 As shown, the method specifically includes the following steps:

[0031] Step 110, when receiving the interactive instruction sent by the game client, obtain the game status code from the game client, wherein, if the game player launches the launch target in the first game scene, and when the game player's teleportation distance ex...

Embodiment 2

[0042] figure 2 It is a flow chart of a game resource object control method provided by Embodiment 2 of the present invention. On the basis of the above embodiments, this embodiment performs step 130 "determining the running result of the launching target according to the game world". Specifically, alternative implementations are given. The explanations of terms that are the same as or corresponding to those in the foregoing embodiments are not repeated here.

[0043] see figure 2 The game resource object control method provided in this embodiment specifically includes the following steps:

[0044] Step 210, when receiving the interactive instruction sent by the game client, obtain the game status code from the game client, wherein, if the game player launches the launch target in the first game scene, and when the game player's teleportation distance exceeds the set threshold , sending the interaction instruction to the server.

[0045] Step 220, reproduce the running g...

Embodiment 3

[0069] image 3 It is a schematic structural diagram of a game resource object control device provided by Embodiment 3 of the present invention, and the device specifically includes: an acquisition module 310 , a reproduction module 320 , a determination module 330 and a sending module 340 .

[0070] Wherein, the obtaining module 310 is used to obtain the game status code from the game client when receiving the interactive instruction sent by the game client, wherein, if the game player launches the launch target in the first game scene, and when the game player transmits When the distance exceeds the set threshold, send the interaction instruction to the server; the reproduction module 320 is used to reproduce the game world that the game client is running according to the game status code; the determination module 330 is used to reproduce the game world according to the game status code. The world determines the running result of the launching target; the sending module 340 ...

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PUM

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Abstract

The embodiment of the invention discloses a game resource object control method and device, electronic equipment and a storage medium. The game resource object control method comprises the steps: obtaining a game state code from a game client when an interaction instruction transmitted by the game client is received, when the transmission distance of the game player exceeds a set threshold value, sending the interaction instruction to the server; reproducing the running game world of the game client according to the game state code; determining an operation result of the launching target according to the game world; and sending the operation result to a game client, so that the game client displays the operation result. Through the technical scheme of the embodiment of the invention, the purposes of keeping and continuously controlling the launch target during game scene switching are achieved, and the game experience of game players is improved.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of online games, and in particular to a game resource object control method, device, electronic equipment and storage medium. Background technique [0002] In some online games, there are often game scenes of shooting guns or archery. The shooting or archery images in the game (specifically referring to the images of bullets flying and arrows flying) are presented by simulating similar phenomena in reality. [0003] Currently, in large-scale map games, when game players teleport between different coordinates, considering the performance limitations of the game terminal system, it is necessary to unload the game resources of the old scene first, and then read the game resources of the new scene. Therefore, if the game player fires a bullet or arrow in the old scene, when the game player transfers to the new scene, since the fired bullet or arrow has been unloaded, the game player wi...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/837
CPCA63F13/52A63F13/837A63F2300/554A63F2300/8076
Inventor 史绿萌
Owner SHANGHAI MIHOYO TIANMING TECH CO LTD
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