Game resource object control method and device, electronic equipment and storage medium
A resource object and control method technology, applied in the field of online games, can solve problems such as poor game experience for players, inability to see flying bullets or arrows, and affecting game screen effects
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0029] figure 1 It is a flow chart of a game resource object control method provided by Embodiment 1 of the present invention. This embodiment is applicable to game scenes that include shooting targets. For example, a game player fires a bullet in the first game scene, and then the game player quickly sends For the second game scene, in order to make the game player still see the flying bullets in the second game scene, the technical solution of this embodiment is proposed. The method can be executed by the game resource object control device, which can be realized by software and / or hardware, and integrated into the server.
[0030] like figure 1 As shown, the method specifically includes the following steps:
[0031] Step 110, when receiving the interactive instruction sent by the game client, obtain the game status code from the game client, wherein, if the game player launches the launch target in the first game scene, and when the game player's teleportation distance ex...
Embodiment 2
[0042] figure 2 It is a flow chart of a game resource object control method provided by Embodiment 2 of the present invention. On the basis of the above embodiments, this embodiment performs step 130 "determining the running result of the launching target according to the game world". Specifically, alternative implementations are given. The explanations of terms that are the same as or corresponding to those in the foregoing embodiments are not repeated here.
[0043] see figure 2 The game resource object control method provided in this embodiment specifically includes the following steps:
[0044] Step 210, when receiving the interactive instruction sent by the game client, obtain the game status code from the game client, wherein, if the game player launches the launch target in the first game scene, and when the game player's teleportation distance exceeds the set threshold , sending the interaction instruction to the server.
[0045] Step 220, reproduce the running g...
Embodiment 3
[0069] image 3 It is a schematic structural diagram of a game resource object control device provided by Embodiment 3 of the present invention, and the device specifically includes: an acquisition module 310 , a reproduction module 320 , a determination module 330 and a sending module 340 .
[0070] Wherein, the obtaining module 310 is used to obtain the game status code from the game client when receiving the interactive instruction sent by the game client, wherein, if the game player launches the launch target in the first game scene, and when the game player transmits When the distance exceeds the set threshold, send the interaction instruction to the server; the reproduction module 320 is used to reproduce the game world that the game client is running according to the game status code; the determination module 330 is used to reproduce the game world according to the game status code. The world determines the running result of the launching target; the sending module 340 ...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com