Unity scene and interface management method

A management method and interface technology, applied in the computer field, can solve problems affecting development efficiency, difficult to maintain, and reduce game performance, so as to achieve the effect of improving efficiency and game performance, simplifying the use process, and avoiding game freezing.

Active Publication Date: 2021-04-20
厦门极致互动网络技术股份有限公司
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  • Summary
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  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] The Unity engine provides developers with a simple way to manage scenes and interfaces, but in the process of large-scale game development, there are too many scenes and interfaces, a

Method used

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  • Unity scene and interface management method

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Embodiment

[0049] like figure 1 As shown, a management method for Unity scenes and interfaces, the method includes:

[0050] S1, automatic management of Unity scenes and interfaces;

[0051] When calling Unity’s native interface to load scenes and interfaces, usually in addition to the scenes and interfaces of its own functional modules, it is also necessary to care about the status of other modules’ scenes and interfaces, so as to avoid the existence of other scenes and interfaces from affecting its own module scenes and interfaces. Impact. Therefore, this embodiment encapsulates the opening, closing, hiding and displaying methods of the scenes and interfaces of Unity to realize some general and complex management processes, specifically including the following methods:

[0052] S11. When opening a new scene, the current scene is displayed by default and other scenes are automatically hidden;

[0053] S12. When opening a new scene, control the display order of the current interface a...

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Abstract

The invention discloses a Unity scene and interface management method. The method comprises the following steps: S1, automatically managing a Unity scene and an interface; s2, carrying out rapid skipping between the functional modules; s3, associating the state of the group with the service logic; s4, cleaning the inactive groups; and S5, implementing a bottom protection mechanism. On the basis that the Unity provides the interface, the relation between the multiple scenes and the interface is managed and maintained in a unified mode, the using process of the scenes and the interface in the Unity is greatly simplified, and the game development efficiency and the game performance are improved.

Description

technical field [0001] The invention relates to the field of computer technology, in particular to a management method for Unity scenes and interfaces. Background technique [0002] The Unity engine provides developers with a simple way to manage scenes and interfaces, but in the process of large-scale game development, there are too many scenes and interfaces, and the relationship between them is too complicated, which is prone to problems that are difficult to use and maintain , thereby affecting development efficiency or reducing game performance. Contents of the invention [0003] In order to solve the above problems, the present invention provides a management method for Unity scenes and interfaces, which has solved the problems that Unity scenes and interfaces are difficult to use and maintain. [0004] The present invention adopts following technical scheme: [0005] A method for managing a Unity scene and interface, the method comprising: [0006] S1, automatic ...

Claims

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Application Information

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IPC IPC(8): G06F8/34G06F12/0891
CPCY02P90/02
Inventor 梁超汪兴
Owner 厦门极致互动网络技术股份有限公司
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