Virtual object facial animation generation method and device thereof, storage medium and terminal

A virtual object and face technology, applied in animation production, computer parts, image data processing, etc., can solve the problems of low quality of virtual object faces, high labor costs, time-consuming production, etc.

Active Publication Date: 2021-04-23
MOFA (SHANGHAI) INFORMATION TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] However, the existing face-capture animation technology still has many problems such as time-consuming production, high labor costs, and low-quality faces of generated virtual objects.

Method used

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  • Virtual object facial animation generation method and device thereof, storage medium and terminal
  • Virtual object facial animation generation method and device thereof, storage medium and terminal
  • Virtual object facial animation generation method and device thereof, storage medium and terminal

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Embodiment Construction

[0037] As mentioned in the background art, the existing face capture animation technology still has many problems such as time-consuming production, high labor cost, and low quality of generated virtual object facial animation.

[0038] The inventors of the present application have found through analysis that the existing face performance animation technology (i.e. face capture technology) is mainly divided into two categories: one is based on two-dimensional (two-dimension, referred to as 2D) face feature points, and the other is It is based on three-dimensional (three-dimension, referred to as 3D) face reconstruction.

[0039] Many of these technologies based on two-dimensional face feature points require animators to manually mark two-dimensional feature points for the captured face capture video. This step is very time-consuming, and the quality of manual annotation has a great influence on the final result. Moreover, this type of technology has extremely high requirement...

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PUM

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Abstract

The invention discloses a virtual object facial animation generation method and a device thereof, a storage medium and a terminal, and the method comprises the steps: receiving a to-be-processed image frame which comprises a facial image of an actor; reconstructing a three-dimensional face of the actor based on a preset three-dimensional face model and the face image, wherein the preset three-dimensional face model is used for describing facial expression changes of the actor; extracting a plurality of three-dimensional feature points from the three-dimensional face; determining animation data corresponding to the plurality of three-dimensional feature points based on a mapping relationship between the three-dimensional feature points and the animation data; and generating an expression of a corresponding virtual object face based on the animation data, wherein the generated expression of the virtual object face is consistent with an expression made by the actor in the face image. According to the scheme, an efficient and high-precision virtual object face animation generation scheme can be provided, and the expression similarity between the generated virtual object face and the real face of an actor is high.

Description

technical field [0001] The present invention relates to the technical field of virtual digital objects, in particular to a method and device for generating facial animation of virtual objects, a storage medium, and a terminal. Background technique [0002] Facial capture (referred to as face capture) animation technology mainly includes offline facial animation production and real-time driving of facial expressions of virtual characters. [0003] In the traditional animation production process, in order to produce high-quality facial animation, not only requires animators to have high production capabilities, but also very time-consuming. In addition, in the traditional animation production process, it is impossible to drive the facial expressions of virtual characters in real time. [0004] In recent years, the face performance animation technology (ie, the aforementioned face capture animation technology) has been used to accelerate the production of offline animation by ...

Claims

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Application Information

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IPC IPC(8): G06T13/40G06K9/00
CPCG06T13/40G06V40/16G06T17/00
Inventor 柴金祥其他发明人请求不公开姓名
Owner MOFA (SHANGHAI) INFORMATION TECH CO LTD
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