Virtual object facial animation generation method and device thereof, storage medium and terminal
A virtual object and face technology, applied in animation production, computer parts, image data processing, etc., can solve the problems of low quality of virtual object faces, high labor costs, time-consuming production, etc.
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[0037] As mentioned in the background art, the existing face capture animation technology still has many problems such as time-consuming production, high labor cost, and low quality of generated virtual object facial animation.
[0038] The inventors of the present application have found through analysis that the existing face performance animation technology (i.e. face capture technology) is mainly divided into two categories: one is based on two-dimensional (two-dimension, referred to as 2D) face feature points, and the other is It is based on three-dimensional (three-dimension, referred to as 3D) face reconstruction.
[0039] Many of these technologies based on two-dimensional face feature points require animators to manually mark two-dimensional feature points for the captured face capture video. This step is very time-consuming, and the quality of manual annotation has a great influence on the final result. Moreover, this type of technology has extremely high requirement...
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