Method and device for generating virtual object facial animation, storage medium, and terminal
A virtual object and face technology, applied in animation production, computer parts, instruments, etc., can solve the problems of time-consuming production, high labor cost, and low quality of virtual object faces.
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[0037] As mentioned in the background art, the existing facial capture animation technology still has many problems, such as time-consuming production, high labor cost, and low quality of the generated virtual object facial animation.
[0038] Through analysis, the inventors of the present application found that the existing facial performance animation technology (that is, face capture technology) is mainly divided into two categories: one is based on two-dimension (two-dimension, 2D for short) facial feature points; It is based on three-dimensional (three-dimension, 3D) face reconstruction.
[0039] Many of these technologies based on 2D facial feature points require animators to manually annotate 2D feature points on the captured face capture video. This step is very time-consuming, and the quality of manual annotations has a great impact on the final result. Moreover, this type of technology requires extremely high requirements for actors to wear helmets, not only to wear...
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