Virtual object display method and related device

A virtual object and unified technology, applied in the computer field, can solve problems such as the reduction of display card drawing speed, reduce the number of players on the same screen, and affect the player experience, and achieve the effect of reducing the number of players on the same screen, improving the player experience, and increasing the drawing speed

Pending Publication Date: 2021-10-01
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] If a dozen to dozens of virtual objects are displayed at the same time, and each virtual object contains multiple parts, it will cause dozens to hundreds of grid position update overhead, which will reduce the drawing speed of the display card and cause The displayed screen is lagging
Under such overhead, we can only consider reducing the number of players on the same screen, which will affect the player experience

Method used

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  • Virtual object display method and related device
  • Virtual object display method and related device
  • Virtual object display method and related device

Examples

Experimental program
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Embodiment Construction

[0034] Embodiments of the present application are described below in conjunction with the accompanying drawings.

[0035] Dummy objects can be decomposed into multiple parts. When displaying dummy objects, see figure 1 As shown, a skeletal mesh with multiple parts needs to be loaded (see figure 1 shown in S101), select a skeletal mesh from the loaded skeletal mesh as the main skeletal mesh (see figure 1 shown in S102), other skeletal meshes are attached to the main skeletal mesh (see figure 1 Shown in S103), the whole is driven by the main skeletal mesh, and finally assembled into a complete virtual object model. When the virtual object moves, there will be a position update node per skeletal mesh.

[0036] In this case, if a dozen to dozens of virtual objects are displayed at the same time, and each virtual object contains multiple components, it will cause dozens to hundreds of grid position update overheads, making the drawing speed of the graphics card Reduced, causing...

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PUM

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Abstract

The invention discloses a virtual object display method and a related device, when a plurality of virtual objects comprising a plurality of parts need to be displayed, each part has a corresponding skeleton grid, so skeleton grids of a plurality of virtual objects are loaded, a plurality of virtual objects are grouped according to the motion information corresponding to a plurality of virtual objects to obtain a plurality of virtual object groups; the movement of the virtual objects in the same virtual object group at the same moment is consistent; a plurality of skeleton grids corresponding to the virtual objects in the same virtual object group are combined to obtain a main skeleton grid, and the corresponding virtual object is drawn and displayed according to the main skeleton grid. According to the method, a plurality of position updating nodes are reduced into one position updating node, so the position updating expenditure of a plurality of skeleton grids is greatly reduced, the drawing speed of the display card is increased, and fluency of a picture displayed on a screen is improved; the overhead is greatly reduced, so the number of players on the same screen does not need to be reduced, and the player experience is improved.

Description

technical field [0001] The present application relates to the computer field, in particular to a virtual object display method and related devices. Background technique [0002] With the development of science and technology, virtual objects are widely used in various interactive scenes, such as well-known game scenes, in addition, they are also applied in major scenes such as education, culture, entertainment, and tourism. [0003] When making virtual objects, in order to better reflect the diversity of virtual objects, the general method is to decompose the virtual object into multiple parts, and each part has a variety of preset modes, so that the The various modes in the above components are combined and matched in different ways, so as to achieve rich and colorful virtual object performance. [0004] This also makes it necessary to load skeletal meshes of multiple parts when displaying virtual objects, select one of the skeletal meshes from the loaded skeletal meshes a...

Claims

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Application Information

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IPC IPC(8): A63F13/60G06T17/20
CPCA63F13/60G06T17/20
Inventor 彭超
Owner TENCENT TECH (SHENZHEN) CO LTD
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