Game animation material generation method and device, storage medium and terminal
An animation and material technology, applied in the field of data processing, can solve the problem of low efficiency of customized production of game animation materials, and achieve the effect of reducing data processing pressure, improving production efficiency, and meeting production needs
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[0068] Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited by the embodiments set forth herein. Rather, these embodiments are provided for more thorough understanding of the present disclosure and to fully convey the scope of the present disclosure to those skilled in the art.
[0069] Embodiments of the present invention provide a method for generating game animation materials, such as figure 1 As shown, the method includes:
[0070] 101. Obtain node data of a climbing object.
[0071] In the embodiment of the present invention, the climbing object is a dynamic or static object that grows, covers, and spreads attached to the scene in the game world, including but not limited to objects in the game world ...
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