Game animation material generation method and device, storage medium and terminal

An animation and material technology, applied in the field of data processing, can solve the problem of low efficiency of customized production of game animation materials, and achieve the effect of reducing data processing pressure, improving production efficiency, and meeting production needs

Active Publication Date: 2021-10-01
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of this, the present invention provides a method and device, a storage medium, and a terminal for generating game animation materials, the main purpose of which is to solve the problem of low efficiency of customized generation of existing game animation materials

Method used

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  • Game animation material generation method and device, storage medium and terminal
  • Game animation material generation method and device, storage medium and terminal
  • Game animation material generation method and device, storage medium and terminal

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Embodiment Construction

[0068] Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited by the embodiments set forth herein. Rather, these embodiments are provided for more thorough understanding of the present disclosure and to fully convey the scope of the present disclosure to those skilled in the art.

[0069] Embodiments of the present invention provide a method for generating game animation materials, such as figure 1 As shown, the method includes:

[0070] 101. Obtain node data of a climbing object.

[0071] In the embodiment of the present invention, the climbing object is a dynamic or static object that grows, covers, and spreads attached to the scene in the game world, including but not limited to objects in the game world ...

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Abstract

The invention discloses a game animation material generation method and device, a storage medium and a terminal, relates to the technical field of data processing, and mainly aims to solve the problem of low customization generation efficiency of existing game animation materials. The method comprises the steps that: node data of a climbing object is obtained, and the node data is used for representing the climbing state of the climbing object attached to a scene object in a game scene; stress driving is conducted on the node data on the basis of growing force data, child node data of the climbing object is obtained, and the growing force data is used for representing data for driving the node data to climb according to different stress magnitude directions and different stress directions; and an animation material of the climbing object is generated according to the node data and the child node data. The method is mainly used for generating game animation materials.

Description

technical field [0001] The invention relates to the technical field of data processing, in particular to a method and device for generating game animation material, a storage medium, and a terminal. Background technique [0002] With the gradual simulation of the development needs of big world games, the procedural development of various virtual animations has attracted more and more attention. Especially for big world games with the change of the world time, there are more and more demands for animation materials to generate realistic scene animations, for example, to generate realistic vine animations that cling to houses, bridges, trees, etc. material to render realistic vine animations based on game engines. [0003] At present, the existing methods for generating animation materials with climbing effects usually directly add animation patches manually, or use professional 3D generation software Spline to generate them. However, adding animation patches manually is a wa...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/20A63F13/60
CPCG06T13/20A63F13/60
Inventor 颜廷超
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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