Method and device for generating game animation material, storage medium, and terminal
An animation and material technology, applied in the field of data processing, can solve the problem of low efficiency of customized game animation material generation, achieve the effect of reducing data processing pressure, improving generation efficiency, and meeting generation needs
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[0068] Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although the present disclosure is shown in the
[0070] 101. Obtain the node data of the climbing object.
[0072] It should be noted that, in the initialization phase, the numerical definition for initializing the node data as the root node,
[0076] 103. Generate the animation material of the climbing object according to the node data and the child node data.
[0077] In this embodiment of the present invention, since the node data is stored in the Node node configured at the location of the node, the
[0083] In this embodiment of the present invention, in order to further limit and illustrate, as shown in FIG. 6, the node data includes a node
[0087] In the embodiment of the present invention, in order to further limit and illustrate, as shown in FIG. 7, step 103 is based on the number of nodes
[0093] In this embodiment of the present i...
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