Code rate adjusting method and device and storage medium
A bit rate and resource package technology, applied to a method of adjusting bit rate, devices and storage media, can solve problems such as stuttering, prolonging download time, affecting video stream transmission, etc., and achieve the effect of reducing time
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Embodiment 1
[0019] Embodiment 1 of the present application provides a method for adjusting the code rate, which is applied to electronic devices. For ease of understanding, the application scenario of the method for adjusting the code rate provided in Embodiment 1 of the present application is described. Refer to figure 1 as shown, figure 1 It is a schematic diagram of a scene of a method for adjusting a code rate provided in Embodiment 1 of the present application. figure 1 A cloud game server 101, an object storage server 102 and a terminal device 103 are shown.
[0020] Among them, the cloud game server 101 is used to run the target game, and sends the target video formed by the game interface in the running process to the terminal device 103; the object storage server 102 is used to send the resource package of the target game to the terminal device; the terminal device 103 The cloud game micro-terminal is installed on the cloud game server. When the user uses the cloud game micro-te...
Embodiment 2
[0047] Based on the method described in the first embodiment above, the second embodiment of the present application provides a method for adjusting the code rate, and further describes the method described in the first embodiment in detail. In this embodiment, this method can be applied to games Scenario, when the user wants to download a game, he can open the game through the cloud micro-end of the game. At this time, because the game has not been installed, the interface that the user sees through the terminal device is based on the user operation of the server (electronic device) Generate the game display interface, and send the game display interface to the terminal device, that is, the server sends a video stream (ie, the target video) to the terminal device in real time based on user operations, and the terminal device downloads the game resource package (ie, the resource package) from the server at the same time. ), of course, this is just an example.
[0048] Such as ...
Embodiment 3
[0084]Based on the method described in Embodiment 1 above, Embodiment 3 of the present application provides a device for adjusting code rate, which is used to implement the method described in Embodiment 1 or Embodiment 2 above. Refer to Figure 5 As shown, the device 50 for adjusting code rate includes:
[0085] The transmission module 501 is used to transmit the target video of the target game and the resource package of the target game to the terminal device based on the cloud game micro-terminal of the target game installed on the terminal device, and the target video includes the game interface during the running process of the target game;
[0086] The delay module 502 is used to obtain the transmission delay of the target video and the resource package in at least two time periods, and the transmission delay is used to indicate the transmission time of a unit of data from the sending end to the receiving end;
[0087] Judging module 503, for judging whether the transmis...
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