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War chess chessboard automatic generation method based on vector map

A vector map, chessboard technology, applied in design optimization/simulation, special data processing applications, instruments, etc., can solve problems such as low generation accuracy

Pending Publication Date: 2022-01-14
PLA STRATEGIC SUPPORT FORCE INFORMATION ENG UNIV PLA SSF IEU
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The purpose of this application is to provide a method for automatically generating wargame boards based on vector maps to solve the problem of low accuracy of existing chessboard automation

Method used

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  • War chess chessboard automatic generation method based on vector map
  • War chess chessboard automatic generation method based on vector map
  • War chess chessboard automatic generation method based on vector map

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Experimental program
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Embodiment Construction

[0046] Embodiment of the method for automatically generating a wargame board based on a vector map:

[0047] The main idea of ​​the present invention is that based on the problem of low accuracy of the wargame board generated by the existing method, the present invention calculates the first similarity between the quantized trajectory of each line segment in the linear element and the trajectory before quantization after the linear element is quantized, For a line segment with a low first similarity, it is necessary to find a sub-line segment with a low similarity, and then adjust the hexagonal grid encoding of the sub-line segment to obtain the second similarity of the adjusted line segment; compare the second similarity with For the first similarity, the trajectory corresponding to the higher similarity is used as the final quantized trajectory. The invention improves the accuracy of wargame board establishment by evaluating and correcting the quantized trajectory.

[0048]...

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Abstract

The invention relates to a war chess chessboard automatic generation method based on a vector map, and belongs to the technical field of war chess. The method comprises the following steps: linear element modeling: carrying out line segment division on each linear element to obtain a plurality of line segments before quantization; according to the coordinate data of the linear elements, determining hexagonal lattice codes passed by each line segment, and then determining the quantized track of each line segment; calculating a first similarity between the track of each line segment before quantization and the track of each line segment after quantization, if the first similarity is smaller than or equal to a set threshold value, dividing the line segment into sub-line segments, selecting the sub-line segments with smaller similarity in the line segments, and translating the hexagonal grid code through which the sub-line segment with the smaller similarity passes by a unit towards at least one direction around, calculating a second similarity, and taking the track corresponding to the larger similarity in the first similarity and the second similarity as the final track of the quantized line segment. According to the method, the quantized track is evaluated and corrected, so that the accuracy of establishing the war chess board is improved.

Description

technical field [0001] The invention relates to a method for automatically generating a wargame board based on a vector map, and belongs to the technical field of wargames. Background technique [0002] Wargames usually include a map, deduction pieces representing troop strength, and a set of specific rules. It is an effective means for the army to evaluate tactical feasibility, personnel and equipment damage, and victory or defeat before a battle. Summarize the rules, conduct a series of turn-based command confrontations, and form a logical deduction and evaluation of operations. [0003] With the advancement of computer science and technology, computer wargames have become the main platform for studying information warfare. However, the production of traditional computer wargame boards is still mainly deployed in an artificial way, which has low efficiency, long production cycle and high cost. For this reason, some people have proposed a technical solution for the automa...

Claims

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Application Information

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IPC IPC(8): G06F30/20G06K9/62
CPCG06F30/20G06F18/22
Inventor 游雄武志强李科蒋秉川郭建星陈令羽田江鹏
Owner PLA STRATEGIC SUPPORT FORCE INFORMATION ENG UNIV PLA SSF IEU