Method and system for realizing seamless large world
A seamless and solid technology, applied in the field of game development, it can solve the problem that the resources of a single server cannot be supported, and achieve the effect of ensuring a smooth experience
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[0040] The present invention will be further described below in conjunction with the accompanying drawings.
[0041] see figure 1 As shown, a method for realizing the seamless big world of the present invention, the method includes the following steps:
[0042] Step S1. Divide the large world of the game into many blocks, and the blocks are divided into two types: active blocks containing player gathering points and active blocks not containing player gathering points; the divided blocks contain player gathering points. The size of the block of the point is smaller than the block that does not contain the player gathering point;
[0043] Step S2, manage all entities in each block, and synchronize the player behaviors that other players need to see generated in a block to all players;
[0044] Step S3, searching for an idle server, assigning the blocks entered by players to the idle servers, and running the blocks on the assigned servers;
[0045] Step S4. Check the position c...
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