A Semantic Preservation Oriented Virtual Conference Method and 3D Virtual Conference System

A virtual conference and semantic technology, applied in the field of virtual conference, can solve the problems of disgust, time-consuming and laborious, and lack of semantic fidelity, and achieve the effect of solving the communication bandwidth, improving the sense of reality, and increasing the scale

Active Publication Date: 2022-06-24
XIDIAN UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

There are two problems with this solution: 1) In order to make the human visual system feel real, the virtual reality video needs to reach 21K resolution 60 frames per second
At present, the theoretical bandwidth of 5G is only 10Gbps, which cannot meet the needs of normal meetings.
2) The existing algorithms for generating 3D models based on high-definition images are time-consuming and labor-intensive, and existing servers cannot meet the real-time computing power requirements of large-scale conferences
However, the preset virtual image cannot reflect important features such as the appearance and demeanor of the participants, resulting in a lack of realism in the meeting, and even causing resentment among the participants due to the uncanny valley effect
[0005] Therefore, there are two problems in the first solution: 1) In order to make the human visual system feel real, the virtual reality video needs to reach 21K resolution 60 frames per second
At present, the theoretical bandwidth of 5G is only 10Gbps, which cannot meet the needs of normal meetings.
2) The existing algorithms for generating 3D models based on high-definition images are time-consuming and labor-intensive, and existing servers cannot meet the real-time computing power requirements of large-scale conferences
In the second solution, the preset virtual image cannot reflect important features such as the appearance and demeanor of the participants, resulting in a lack of realism in the meeting, and even the problem of disgust among the participants due to the uncanny valley effect
[0007] Therefore, the shortcomings of existing solutions all stem from the failure to achieve semantic fidelity, that is, the failure to achieve semantic characterization, signal semantic extraction, transmission and reproduction, and user intention detection feedback.

Method used

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  • A Semantic Preservation Oriented Virtual Conference Method and 3D Virtual Conference System

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Embodiment 1

[0062] See figure 1 , figure 1 A schematic flowchart of a semantic-fidelity-oriented virtual conference method provided by an embodiment of the present invention. An embodiment of the present invention provides a semantic-fidelity-oriented virtual meeting method, and the semantic-fidelity-oriented virtual meeting method includes:

[0063] Step 1. Construct a tree-like semantic structure with no less than two levels according to each semantic concept including at least participants, wherein the nodes of each level of the tree-like semantic structure are composed of semantic concepts and their attributes, and the tree The bottom layer of the shape semantics architecture is the signal with no properties.

[0064] In this embodiment, the semantic concept refers to the types of objects that need to be displayed in the virtual meeting scene, such as participants, tables, chairs, and the like. One type often corresponds to multiple entities. For example, there are more than one pa...

Embodiment 2

[0130] See figure 2 , figure 2 The present invention provides a semantic fidelity-oriented three-dimensional virtual conference system. An embodiment of the present invention provides a semantic-fidelity-oriented three-dimensional virtual conference system. The semantic-fidelity-oriented three-dimensional virtual conference system includes: a server end and at least two user ends. The server end communicates with all the users through a communication link. end connected.

[0131] In a specific embodiment, the server side includes:

[0132] The server-side communication module is used to transmit hierarchical semantic description and user intent with at least two client terminals based on the communication link, where the user intent includes query intent and / or broadcast intent;

[0133] The public hierarchical semantic library module is used to aggregate and store the hierarchical semantic descriptions sent by all clients.

[0134] In a specific embodiment, the client i...

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Abstract

The present invention relates to a virtual conference method and a three-dimensional virtual conference system oriented to semantic fidelity. The method includes: according to the semantic concept tree semantic structure; for each semantic concept of different levels in the semantic tree structure, setting a corresponding default Signal; extract the semantic description of the scene where the participants are in from the multimodal signal and update the private level semantic library; use the private level semantic library to update the public level semantic library; the server sends all the information in the public level semantic library to all clients The hierarchical semantic description composed of content, updates the corresponding private hierarchical semantic library on each client according to the hierarchical semantic description composed of all content; generates the virtual conference scene from the perspective of the participants; generates the virtual conference scene from the perspective of the participants during the meeting Virtual meeting scene. The method of the invention solves the problems of rough expressions and movements of virtual images, unreal meeting scenes, and difficult interaction between people and scenes, increases the scale of virtual meetings, and enhances the realism of meeting participants.

Description

technical field [0001] The invention belongs to the technical field of virtual conferences, and in particular relates to a semantic-fidelity-oriented virtual conference method and a three-dimensional virtual conference system. Background technique [0002] Affected by economic globalization and the COVID-19 pandemic, remote conferencing technology has been widely used in government, schools, companies and other scenarios, and has gradually replaced face-to-face conversations as the mainstream media of meetings. At present, the commonly used teleconferencing systems mainly include teleconferencing systems, video conferencing systems, and multimedia platform sharing systems. However, compared with face-to-face conversations, the existing teleconferencing systems have the problems of lack of realism, immersion, and communication means for participants. With the advancement of augmented display and virtual reality technology, virtual meeting technology emerges as the times requ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F40/30H04L12/18H04N7/15G06N5/02G06F16/31G06V20/20G06V40/10G06V10/80G06F3/01G06F3/16G06T19/00G06K9/62
CPCH04N7/157H04L12/1813G06N5/027G06N5/022G06F40/30G06F16/322G06F3/011G06F3/013G06F3/167G06T19/00G06F18/25
Inventor 高大化杨旻曦石光明刘丹华
Owner XIDIAN UNIV
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