Role animation sharing method and device, computer equipment and readable storage medium

A character and animation technology, which is applied in the field of game character drive, can solve the problems of low animation generation efficiency, heavy manual workload, and redundant animation data, and achieve the effect of improving the redundancy of animation data and reducing the workload of manual creation
CN114419210APending Publication Date: 2022-04-29BEIJING PIXEL SOFTWARE TECH

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
BEIJING PIXEL SOFTWARE TECH
Publication Date
2022-04-29

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Abstract

The invention provides a role animation sharing method and device, computer equipment and a readable storage medium, and relates to the technical field of game role driving. According to the method and the device, under the condition that the pre-matched skeleton animation, related to the target role action, of the general role and the original posture skeleton data of the to-be-processed role with the similar role skeleton topological structure with the general role are obtained, the original posture skeleton data of the to-be-processed role can be directly obtained on the basis of the pre-matched skeleton animation; and performing skeleton posture adaptation processing on the to-be-processed role to obtain action posture skeleton data of the to-be-processed role related to the action of the target role, so that different game roles can directly generate adaptive action posture skeleton data by sharing the skeleton animation of the universal role. According to the method, appropriate skeletal animations do not need to be independently created for different game roles, so that the manual creation workload of the role skeletal animations is greatly reduced, and the animation data redundancy condition is improved.
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Description

technical field

[0001] The present application relates to the technical field of driving game characters, in particular, to a character animation sharing method and device, computer equipment and a readable storage medium. Background technique

[0002] With the continuous development of science and technology, the volume of major 3D game software is getting larger and larger, and the number of game characters involved in the corresponding 3D game software is also increasing, and different game characters need to build different game actions (for example, attack actions, Jumping action, running action, etc.), in order to adjust the bone data of the corresponding game character based on the appropriate skeletal animation in the specific game scene to show the picture effect of the corresponding action. However, it is worth noting that today’s mainstream industry requires engineers to independently design and create skeletal animations for different game actions for each charac...

Claims

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