Role animation sharing method and device, computer equipment and readable storage medium

A character and animation technology, which is applied in the field of game character drive, can solve the problems of low animation generation efficiency, heavy manual workload, and redundant animation data, and achieve the effect of improving the redundancy of animation data and reducing the workload of manual creation

Pending Publication Date: 2022-04-29
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, it is worth noting that today’s mainstream industry requires engineers to independently design and create skeletal animations for different game actions for each character when building character skeletal animations. Overall, there are large manual workloads, redundant animation data, and low animation generation efficiency. The problem

Method used

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  • Role animation sharing method and device, computer equipment and readable storage medium
  • Role animation sharing method and device, computer equipment and readable storage medium
  • Role animation sharing method and device, computer equipment and readable storage medium

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Embodiment Construction

[0043] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, not all of them. The components of the embodiments of the application generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations.

[0044] Accordingly, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the application. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art w...

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Abstract

The invention provides a role animation sharing method and device, computer equipment and a readable storage medium, and relates to the technical field of game role driving. According to the method and the device, under the condition that the pre-matched skeleton animation, related to the target role action, of the general role and the original posture skeleton data of the to-be-processed role with the similar role skeleton topological structure with the general role are obtained, the original posture skeleton data of the to-be-processed role can be directly obtained on the basis of the pre-matched skeleton animation; and performing skeleton posture adaptation processing on the to-be-processed role to obtain action posture skeleton data of the to-be-processed role related to the action of the target role, so that different game roles can directly generate adaptive action posture skeleton data by sharing the skeleton animation of the universal role. According to the method, appropriate skeletal animations do not need to be independently created for different game roles, so that the manual creation workload of the role skeletal animations is greatly reduced, and the animation data redundancy condition is improved.

Description

technical field [0001] The present application relates to the technical field of driving game characters, in particular, to a character animation sharing method and device, computer equipment and a readable storage medium. Background technique [0002] With the continuous development of science and technology, the volume of major 3D game software is getting larger and larger, and the number of game characters involved in the corresponding 3D game software is also increasing, and different game characters need to build different game actions (for example, attack actions, Jumping action, running action, etc.), in order to adjust the bone data of the corresponding game character based on the appropriate skeletal animation in the specific game scene to show the picture effect of the corresponding action. However, it is worth noting that today’s mainstream industry requires engineers to independently design and create skeletal animations for different game actions for each charac...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/40
CPCG06T13/40
Inventor 吕天胜
Owner BEIJING PIXEL SOFTWARE TECH
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