Coordinate conversion method for Autodesk 3Ds Max three-dimensional model
A technology of coordinate transformation and 3D model, applied in the field of coordinate transformation, can solve the problems of laboriousness, loss of 3DsMax model setting information, loss of model data information, etc., to achieve the effect of reducing data import and export links
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[0095] (1) After the plug-in P is built, compile it. (The construction of the plug-in P is an existing technology, which will not be repeated here.) According to this example, R.dll and P.dlu, R.dll, P.dlu and p will be generated. .dlu.mui file, this example uses 3Ds Max English version for development, p.dlu.mui will be stored in the en-US folder, copy all the files in the third-party dll required by the program to any one installed In the 3Ds Max computer that is the same as the program development version, copy it to the 3Ds max installation directory and the Plugin folder. The above steps can also make an automatic installation program for packaging, and perform automatic installation copy. After the installation or copy is completed, the program directory structure should be Similar to:
[0096]
[0097](2) Start 3Ds Max, in the "Command Panel", activate the "Utilities" tab, use the "Configure Button Set" function, find the coordinate conversion plug-in you just instal...
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