Unlock instant, AI-driven research and patent intelligence for your innovation.

Controlling audio content layers played on a bank of electronic gaming machines

a technology of electronic gaming machine and audio content, which is applied in the direction of meter-controlled dispensing apparatus, coin-freed apparatus, instruments, etc., can solve the problems that players cannot readily overcome the inherent randomness and odds of the gam

Active Publication Date: 2020-11-03
IGT
View PDF13 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

This patent describes a system for controlling the audio content played on a bank of electronic gaming machines. The system includes a communication interface, a processing circuit, and a memory with instructions on how to identify the audio content and determine which parts of it are playable on each machine. The processing circuit generates audio instructions for the machines, which indicate which parts of the audio content can be played. The instructions are transmitted to the machines through the communication interface, and the audio is output through the speakers on the machines. This technology allows for more efficient and targeted audio content playback on multiple electronic gaming machines.

Problems solved by technology

Even in those games, however, a player cannot readily overcome the inherent randomness and odds of the game regardless of the player's skill.

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Controlling audio content layers played on a bank of electronic gaming machines
  • Controlling audio content layers played on a bank of electronic gaming machines
  • Controlling audio content layers played on a bank of electronic gaming machines

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0023]Attracting and maintaining players to electronic gaming machines (“EGMs”) can be difficult, various embodiments herein can improve player interest and retention in a specific EGM by controlling audio content layers played on a bank of EGMs. Some embodiments described herein relate to systems, devices, and methods for controlling a bank of electronic gaming machines (“EGMs”), and in particular for controlling audio content layers played on a bank of EGMs. In some embodiments, a processing circuit identifies audio content (e.g., a song) that includes multiple audio content layers (e.g., different audio tracks for different instruments or different musicians). The processing circuit can divide the audio content layers based on a quantity of active EGMs in a bank of EGMs and transmit audio instructions to each of the active EGMs that provides each of the active EGMs with a portion of the audio content layers that are playable by the active EGM.

[0024]Embodiments of the inventive co...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

A system comprising a communication interface, a processing circuit, and a memory device that stores machine readable instructions that, when executed by the processing circuit, cause the processing circuit to identify audio content that comprises multiple audio content layers. Each audio content layer of the plurality of audio content layers being playable to generate a portion of sound that is generated when playing the audio content. The processing circuit determines a quantity of active electronic gaming machines (“EGMs”) in a bank of EGMs, determines a portion of the audio content layers based on the quantity of active EGMs, and generates audio instructions for an active EGM in the bank of EGMs. The audio instructions can indicate that the portion of the audio content layers are selectable to be played by the active EGM. The processing circuit transmits, via the communication interface, the audio instructions to the active EGM.

Description

BACKGROUND[0001]Embodiments described herein relate to systems, devices, and methods for controlling a bank of electronic gaming machines, and in particular for controlling audio content layers played on a bank of electronic gaming machines.[0002]Electronic and electro-mechanical gaming machines (“EGMs”) are systems that allow users to place a wager on the outcome of a random event, such as the spinning of mechanical or virtual reels or wheels, the playing of virtual cards, the rolling of mechanical or virtual dice, the random placement of tiles on a screen, etc. The outcomes of such events are purely random or pseudo-random, and indeed, the requirement for randomness or pseudo-randomness of the outcomes is regulated in many jurisdictions.[0003]Gambling on these systems may be contrasted with some other types of gambling, such as blackjack and poker, in which a player may increase their chance of winning a wager by playing the game with some level of skill relative to other players....

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Patents(United States)
IPC IPC(8): G06F17/00G07F17/32
CPCG07F17/3274G07F17/3223G07F17/3211G07F17/3209G07F17/3227
Inventor LASTER, KEVIN
Owner IGT