Controlling audio content layers played on a bank of electronic gaming machines
a technology of electronic gaming machine and audio content, which is applied in the direction of meter-controlled dispensing apparatus, coin-freed apparatus, instruments, etc., can solve the problems that players cannot readily overcome the inherent randomness and odds of the gam
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Benefits of technology
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0023]Attracting and maintaining players to electronic gaming machines (“EGMs”) can be difficult, various embodiments herein can improve player interest and retention in a specific EGM by controlling audio content layers played on a bank of EGMs. Some embodiments described herein relate to systems, devices, and methods for controlling a bank of electronic gaming machines (“EGMs”), and in particular for controlling audio content layers played on a bank of EGMs. In some embodiments, a processing circuit identifies audio content (e.g., a song) that includes multiple audio content layers (e.g., different audio tracks for different instruments or different musicians). The processing circuit can divide the audio content layers based on a quantity of active EGMs in a bank of EGMs and transmit audio instructions to each of the active EGMs that provides each of the active EGMs with a portion of the audio content layers that are playable by the active EGM.
[0024]Embodiments of the inventive co...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


