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Gaming machine

a gaming machine and gaming technology, applied in the field of gaming machines, can solve the problems of adversely losing player's total loss of payouts, etc., and achieve the effects of preventing the loss of customers of gaming machines, enhancing player's motivation to play games, and preventing the loss of gaming machines

Inactive Publication Date: 2007-08-30
UNIVERSAL ENTERTAINMENT CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0011] Such a gaming machine makes the player guess or know contents of the undisclosed card, to thereby provide more advantageous information in making a decision about a game progress. This can give the player an opportunity for strategic decision in a game, and thus add a strategic element to a play.
[0013] Such a gaming machine makes the player guess or know contents of the undisclosed card, to thereby provide more advantageous information in making a decision about a game progress. This can give the player an opportunity for strategic decision in a game, and thus add a strategic element to a play.
[0016] Such a gaming machine makes the player guess or know contents of the undisclosed card, to thereby provide more advantageous information in making a decision about a game progress. This can give the player an opportunity for strategic decision in a game, and thus add a strategic element to a play.
[0018] In such a gaming machine, an opportunity for limiting can be given for example to a player who keeps losing and has less motivation to play a game. Accordingly, an opportunity for retrieval is given to the player. This can prevent the gaming machine from losing customers. As a result, reduction in operating rate of the gaming machine can be prevented.
[0020] In such a gaming machine, player's motivation to play a game can be enhanced by an effect with more sense of reality. At the same time, an opportunity for retrieval is given to the player. This can prevent the gaming machine from losing customers. As a result, reduction in operating rate of the gaming machine can be prevented.

Problems solved by technology

When a player plays a game in accordance with the above-mentioned rules, the player may consequently suffer a total loss of payouts he / she has acquired in the game.
As a result, the gaming machine may adversely lose customers.

Method used

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Embodiment Construction

[0047] In the following, a certain preferred embodiment of the present invention will be described with reference to the accompanying drawings.

[0048] [Appearance of Gaming Machine]

[0049]FIG. 1 shows an appearance of a gaming machine according to an embodiment of the present invention. As shown in FIG. 1, a gaming machine 100 has a table section 102 and a panel section 103. In the table section 102, player terminals 101 which are called satellites are disposed in a substantially fanwise form. The panel section 103 is placed behind the table section 102. In an example shown in FIG. 1, five player terminals 101 are disposed fanwise toward the panel section 103.

[0050] The panel section 103 has a front display 104, speakers 105, lamps 106, and LEDs 107. The front display 104 is a display device such as a liquid crystal display device. Through the front display 104, general information about a game joined by players who operate the player terminals 101 is notified commonly to the respec...

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PUM

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Abstract

A gaming machine makes a player play a game using a card on a front surface of which win / lose decisive information is shown and on a back surface of which win / lose decisive information is not shown. The gaming machine includes a main controller and a player terminal. The main controller determines an undisclosed card. The player terminal receives from the main controller card data which is information identifying an undisclosed card, determines a limiting level value which is information about to which level a front surface of an undisclosed card is displayed in accordance with payment of an additional game value made by a player, and visibly displays thereon at least a part of a front surface of the undisclosed card in accordance with card data and a limiting level value.

Description

CROSS REFERENCE TO RELATED APPLICATION [0001] This application is based upon and claims the benefit of priority from the prior Japanese patent Application No. 2006-042672, filed on Feb. 20, 2006. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to a gaming machine, and more particularly to a gaming machine that provides a player with a game using cards. [0004] 2. Description of Related Art [0005] There are existing and presented many gaming machines that provide conventional games including card games such as a poker game, and games using tools other than cards such as a bingo game. Accordingly, in order that a player selects a gaming machine from various gaming machines to play a game, the gaming machine must be able to provide a game attractive to the player. Therefore, there has been proposed a gaming machine that adds a strategic element to a game to thereby enhance motivation for a player to play a game. Some gaming machines adop...

Claims

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Application Information

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IPC IPC(8): A63F9/24A63F1/14A63F1/18A63F13/25A63F13/52A63F13/792
CPCG07F17/32
Inventor OOMORI, TOMOAKI
Owner UNIVERSAL ENTERTAINMENT CORP
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