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System and method for efficient scalable stream adaptation

a stream adaptation and scalable technology, applied in the field of media encoding, decoding, storage and transmission, can solve the problems of reducing coding efficiency, increasing transmission bandwidth, and using multiple streams at the same time, and achieves significant computational and implementation burden, simple and efficient low-to-high layer switching, and significant computational

Inactive Publication Date: 2012-02-02
NOKIA CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

This approach simplifies and enhances low-to-high layer switching in scalable video coding, reducing computational burdens and improving coding efficiency, thereby enhancing user experience and stream adaptation capabilities.

Problems solved by technology

Using multiple streams costs more store space and, in simulcast, more transmission bandwidth.
At another time, however, it may only have a subset of the processor's computational power in its use to decode a subset of the available scalable layers.
However, relying on an IDR access unit either causes reduced coding efficiency due to frequent coding of IDR access units or non-prompt stream adaptation.
Therefore, these techniques are not currently workable for scalable coding.
Furthermore, even after these techniques are extended for use in scalable coding, their application will either result in additional coding constraints (in the form of equivalent to lower coding efficiency) or implementation complexity.

Method used

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  • System and method for efficient scalable stream adaptation
  • System and method for efficient scalable stream adaptation
  • System and method for efficient scalable stream adaptation

Examples

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Embodiment Construction

[0025]With reference to FIG. 6, a typical multimedia streaming system is described, which is one system for applying the procedure of the present invention.

[0026]A multimedia data streaming system typically comprises one or more multimedia sources 100, such as a video camera and a microphone, or video image or computer graphic files stored in a memory carrier. Raw data obtained from the different multimedia sources 100 is combined into a multimedia file in an encoder 102, which can also be referred to as an editing unit. The raw data arriving from the one or more multimedia sources 100 is first captured using capturing means 104 included in the encoder 102, which capturing means can be typically implemented as different interface cards, driver software, or application software controlling the function of a card. For example, video data may be captured using a video capture card and the associated software. The output of the capturing means 104 is typically either an uncompressed or ...

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Abstract

A system and method for signaling low-to-high layer switching points in a file format level to enable efficient scalable stream switching in streaming servers and local file playback. The present invention also provides for a system and method for signaling low-to-high layer switching points in video bit stream, e.g., to enable intelligent forwarding of scalability layers in media-aware network elements or computationally scalable decoding in stream recipients.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]This application is a continuation of U.S. application Ser. No. 11 / 546,638, filed Oct. 11, 2006, which claims the benefit under 35 U.S.C. §119(e) to U.S. Provisional Patent Application Ser. No. 60 / 725,868, filed Oct. 11, 2005, each of which is incorporated by reference in its entirety.FIELD OF THE INVENTION[0002]The present invention relates generally to media encoding, decoding, storage and transmission. More particularly, the present invention relates to scalable media encoding, decoding, storage and transmission.BACKGROUND OF THE INVENTION[0003]Multimedia applications include local playback, streaming or on-demand, conversational and broadcast / multicast services. Technologies involved in multimedia applications include, for example, media coding, storage and transmission. Media types include speech, audio, image, video, graphics and time text. Different standards have been specified for different technologies.[0004]Video coding standar...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): G06K9/46
CPCH04N21/234327H04N21/2402H04N21/2662H04N21/8455H04N19/31H04N19/70H04N19/46H04N19/61H04N19/107H04N21/85406H04N7/12
Inventor WANG, YE-KUIHANNUKSELA, MISKA M
Owner NOKIA CORP
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