Partially Resident Textures
a texture and partially resident technology, applied in the field of texture mapping, can solve the problems of compromising the quality of rendered graphics scene, inefficient use of video memory, and size, resolution and detail level of textures and mipmaps
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[0008]Embodiments of the present invention include a method for texture mapping. The method can include partitioning a texture and associated mipmaps into memory tiles, where the memory tiles are associated with a virtual memory system. The size of each of the memory tiles can be based on a size of a macro tile (e.g., 64 KB) used in a texture swizzle pattern of a graphics processing unit. The method can also include mapping a first subset of the memory tiles to respective address spaces in a physical memory system. The memory tiles in the first subset of memory tiles can include one or more memory tiles that correspond to mipmaps with a predetermined level of detail (e.g., lowest level of detail in a mipmap chain). The method can further include accessing the physical memory system during a rendering process of a graphics scene associated with the first subset of memory tiles. In the instance when the graphics scene requires one or more memory tiles outside of the first subset of me...
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