Smooth rasterization of polygonal graphics primitives
a polygonal graphics and primitive technology, applied in the field of hardware accelerated graphics computer systems, can solve the problems of inability to efficiently handle high-quality anti-aliasing of complex 3d scenes of modern real-time 3d applications, and the implementation of high-quality anti-aliasing imposes a heavy computational burden on the graphics rendering pipeline, so as to minimize additional overhead computations and high-quality anti-aliasing
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[0027]Reference will now be made in detail to the preferred embodiments of the present invention, examples of which are illustrated in the accompanying drawings. While the invention will be described in conjunction with the preferred embodiments, it will be understood that they are not intended to limit the invention to these embodiments. On the contrary, the invention is intended to cover alternatives, modifications and equivalents, which may be included within the spirit and scope of the invention as defined by the appended claims. Furthermore, in the following detailed description of embodiments of the present invention, numerous specific details are set forth in order to provide a thorough understanding of the present invention. However, it will be recognized by one of ordinary skill in the art that the present invention may be practiced without these specific details. In other instances, well-known methods, procedures, components, and circuits have not been described in detail ...
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