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Target based actionable characteristic

Inactive Publication Date: 2015-11-12
KING COM
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The game aims to remove certain characteristics that can only be performed a set number of times before being removed. The goal is to reduce the number of times the second action associated with the characteristic is performed before it is removed. This helps to improve the efficiency and effectiveness of the game.

Problems solved by technology

There are many technical challenges and technical considerations facing the designer of computer games executed on user or computer devices having a user interface when considering user engagement.

Method used

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  • Target based actionable characteristic
  • Target based actionable characteristic
  • Target based actionable characteristic

Examples

Experimental program
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Embodiment Construction

[0024]The techniques described herein may be implemented in for instance a computer implemented tile based word game such as “Alphabetty™” of the applicant, which involves selecting game objects in the form of letter tiles to make words to score points against either a target or another player in a tournament or other multiplayer environment. Other examples include match-3 type games such as Candy Crush saga where a player ascends through a map of levels (“saga”) to achieve objectives of the saga or quest game. It should be appreciated that other embodiments may be used with other games having a game board or the like.

[0025]FIG. 1 shows an example game board of a letter tile based computer implemented game according to an embodiment.

[0026]The game board 100 or playable area 100 is displayed upon which are disposed game objects 110. The game objects 110 in this embodiment comprise letter tiles which may have varying characteristics. The characteristics may be one or more of colour, s...

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PUM

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Abstract

A computer implemented method of providing a game is provided. The method comprises the following implemented by at least one processor and at least one memory of a device: retrieving from at least one memory information associated with a plurality of game objects and one or more characteristics of said games objects and causing said game objects with said one or more characteristics to be displayed on a display in an arrangement, executing at least one algorithm which: responsive to a detected user input providing a selection of two or more of the game objects, generating a first actionable characteristic associated with at least one un-selected game object; wherein generating the first actionable characteristic comprises: determining a first action associated with the first actionable characteristic in dependence on a determined target of the game.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application is a continuation of U.S. application Ser. No. 14 / 270,717, filed May 6, 2014, and U.S. application Ser. No. 14 / 270,724, filed May 6, 2014, the entire contents of each of which is fully incorporated herein by reference.FIELD OF THE INVENTION[0002]Some embodiments may relate to controlling a user interface responsive to user engagement with displayed game objects on the interface of a computer device.BACKGROUND OF THE INVENTION[0003]There are many technical challenges and technical considerations facing the designer of computer games executed on user or computer devices having a user interface when considering user engagement. Engagement involves designing gameplay to be engaging and rewarding to players. This typically requires games to be easily understood at their simplest or introductory levels, control inputs should provide rewarding gameplay with simple to complex game mechanics, which may become progressively more ch...

Claims

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Application Information

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IPC IPC(8): A63F13/2145
CPCA63F13/2145A63F13/42A63F13/426G06F3/0486G06F3/04883A63F3/0421G06F3/0488
Inventor KNUTSSON, SEBASTIANDINDAREANU, MIHAI ALINASGEIRSSON, HINRIK
Owner KING COM
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