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Hand-eye coordination training device

a training device and handeye technology, applied in gymnastics, toys, instruments, etc., can solve the problems of not being able to reconfigure to account, training also often neglecting the game element, etc., and achieve the effect of better grasping

Inactive Publication Date: 2020-02-06
BROEKER JOSHUA M
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present patent provides a training device for improving hand-eye coordination. The device is reconfigurable by the user to adjust the difficulty of use. It consists of a hub with interchangeable and releasable handles that users can hold and use to catch objects. The handles have a different texture or color to help users improve their hand-eye coordination. The device also includes a controller and sensor to control the emission of light and sound. The technical effects of the invention are improved hand-eye coordination and a more customizable training device for users at different levels of difficulty.

Problems solved by technology

These devices are often sold “as is” and are not reconfigurable to account for age, ability, and desired difficulty levels.
Such training also often neglects the game element that motivates trainees.

Method used

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Embodiment Construction

[0017]Example embodiments will now be described more fully with reference to the accompanying drawings. Numerous specific details are set forth such as examples of specific components, devices, methods, and kits to provide a thorough understanding of embodiments of the present disclosure. It will be apparent to those skilled in the art that specific details need not be employed, that example embodiments may be embodied in many different forms and that neither should be construed to limit the scope of the disclosure. In some example embodiments, well-known device structures are not described in detail.

[0018]With reference to FIGS. 1-4, the present disclosure provides a training device 10 for improving hand-eye coordination. FIG. 1 shows an exploded view of some basic components. Hub 20 is a central piece to which at least two arms or handles 40 may releasably attach. This drawing shows three handles 40, each of similar shape, having a shaft 41 with a male connector or coupling 42 on ...

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PUM

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Abstract

A hand-eye coordination training device and / or kit may be reconfigurable by the user to adjust the level of difficulty of use. The training device may have a hub with at least two couplings and at least two handles that interchangeably and releasably attach to the couplings on the hub. Each handle is physically differentiated from the others by shape, color, size, or other differentiating elements. Handles may be fillable with material that alters the rotation of the training device in flight. In use, a color or other differentiating feature is called, and the user must catch the appropriate handle. If a specific hand is called, the user must use that hand to make the catch. The training device may comprise a controller and at least one sensor that controls sound, light, or a combination of sound and light. The training device provides a gaming element to training sessions.

Description

FIELD[0001]The present disclosure relates to a hand-eye coordination training device and to a kit comprising a hand-eye coordination training device, and more particularly to a hand-eye coordination training device that is reconfigurable by the user to adjust the level of difficulty of use.BACKGROUND[0002]This section provides background information related to the present disclosure which is not necessarily prior art.[0003]Various games have been sold that focus on fine motor skills involving the hands, such as Simon®, Bop-It®, and card games that require relatively quick reflexes. These games may include visual and audio stimuli.[0004]For sports training that focuses on more extensive muscle movement, hand-eye coordination training may include bouncing tennis balls, trying to catch a nubbed bouncy ball, or other challenges. These devices are often sold “as is” and are not reconfigurable to account for age, ability, and desired difficulty levels. Such training also often neglects th...

Claims

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Application Information

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IPC IPC(8): A63H33/18
CPCA63B2207/02G09B19/003A63B67/06A63B67/007A63B2022/0092A63H33/18A63B69/0053A63B2210/50A63B2071/0694A63B71/0622A63B2209/08A63B2209/00A63B2071/0625A63B2071/063A63B2220/801A63B24/0075A63B2225/605A63B69/0055A63B2225/74
Inventor BROEKER, JOSHUA M.
Owner BROEKER JOSHUA M
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