Computer system and method for more efficiently storing, issuing, and transacting tokenized blockchain game assets managed by a smart contract

a smart contract and computer system technology, applied in the execution of user interfaces, instruments, sport apparatus, etc., can solve the problems of player losing access to and/or ownership of items in their wallet, the license to use the game assets is terminated, and the associated value is lost, so as to facilitate the acquisition of tokens, facilitate the acquisition of players, and facilitate the effect of token movemen

Pending Publication Date: 2022-01-20
BIG TIME STUDIOS LTD
View PDF2 Cites 8 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0011]One aspect of the disclosure relates to a computer-implemented system that comprises a computer implemented vault application running on one or more hardware processors, including a vault that includes a facilitator and one or more vault smart contracts. When a game is configured to work with the vault, players can deposit tokens to the vault to add the corresponding game assets to their in-game inventory. The vault stores crypto tokens (e.g., NFTs) representing different digital assets (e.g., game assets) on behalf of a player and communicates with an in-game management system to reflect ownership of the game assets in the player's in-game inventory. The application provides a convenient interface to enable a user to move tokens to / from their vault and to / from their wallet(s) via the application interface.
[0018]Each of the vault smart contracts are created in advance, while the issuance of each individual token only occurs when a user intends to withdraw the token from the game, allowing for a massive cost reduction and / or deferral in the issuance of the tokens.

Problems solved by technology

Yet, the vast majority of these game assets exist as sunken, non-transferable value from the player perspective.
If a player account is terminated, the license to use the game assets is terminated and the associated value is lost.
The requirement for players to acquire and maintain a wallet, and manage their private keys to acquire and manage tokens, leads to other problems.
Loss or exposure of the private key can result in the player losing access to and / or ownership of the items in their wallet.
The need to obtain a wallet has led to various difficulties in onboarding of new players.
Additionally, there can be costs associated with transferring tokens.
Market prices for these transactions oscillate regularly, they tend to be more expensive when there is a higher usage of the network.
The need to pay a gas fee for each transaction and the variability of the fee is undesirable.
Additionally, for game companies that already have a traditional (non-blockchain) game management system for managing traditional game assets and player's inventories, the switch to a blockchain-based management approach can be costly and disruptive.
For at least these reasons, while blockchain games overcome some of the problems with traditional games, they create other issues.
These and other problems and drawbacks exist with known approaches to game assets.

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Computer system and method for more efficiently storing, issuing, and transacting tokenized blockchain game assets managed by a smart contract
  • Computer system and method for more efficiently storing, issuing, and transacting tokenized blockchain game assets managed by a smart contract
  • Computer system and method for more efficiently storing, issuing, and transacting tokenized blockchain game assets managed by a smart contract

Examples

Experimental program
Comparison scheme
Effect test

example use cases

Smart Contract(s)

[0065]SCUC1: As a vault smart contract, I can receive NFTs from EOA (externally owned account) and CA (contract account).[0066]1. Players send a transaction from their account to the vault address.[0067]2. The vault contract emits an event to map the NFTs to the user.[0068]SCUC2: As a vault smart contract, I can send NFTs to EOA and CA.[0069]1. A transaction is sent to the vault contract to transfer NFTs to a specific address.[0070]2. The vault contract emits an event to remove the mapping of the NFTs to the user.

Indexer Use Case(s)

[0071]IUC1: As an indexer, I can index NFT transfers to and from the vault address to define their ownership.[0072]1. A Transfer event is being listened to.[0073]2. The indexer stores the event in the database by normalizing the data related to a transfer in or out.[0074]IUC2: As an indexer, I should notify the vault of new events.

Vault

[0075]The vault application (VA) runs on a hardware processor (not shown) and interfaces with game or ot...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

A computer system and method is disclosed including a vault application to facilitate the transacting of game assets represented by tokens managed by a smart contract via a hybrid approach that permits certain transactions of game assets to be conducted using an in-game centralized database approach (which does not necessarily include a decentralized network) and other transactions to be managed on a decentralized network, via a blockchain or other distributed ledger technology (DLT) network.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application is a continuation of U.S. patent application Ser. No. 16 / 950,390, filed Nov. 17, 2020, entitled “COMPUTER SYSTEM AND METHOD FOR MORE EFFICIENTLY STORING, ISSUING, AND TRANSACTING TOKENIZED BLOCKCHAIN GAME ASSETS MANAGED BY A SMART CONTRACT”, which claims the benefit under 35 U.S.C. § 119(e) of U.S. Provisional Application Ser. No. 63 / 052,601, filed Jul. 16, 2020, which are hereby incorporated herein by reference in their entirety.FIELD OF THE INVENTION[0002]This invention pertains to a computer system and method including a vault application to facilitate the transacting of game assets represented by tokens managed by a smart contract via a hybrid approach that permits certain transactions of game assets to be conducted using an in-game centralized database approach (which does not necessarily include a decentralized network, per-transaction fee to the user) and other transactions to be managed on a decentralized network,...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
Patent Type & Authority Applications(United States)
IPC IPC(8): A63F13/63A63F13/792G06Q20/36G06Q20/12A63F13/73
CPCA63F13/63A63F13/792A63F13/73G06Q20/1235G06Q20/363G06Q20/3674G06Q40/04G06Q20/367G06Q20/3829G06F16/27A63F2300/575A63F13/85A63F13/70G06Q2220/00G07F17/32G06Q20/0855G07F17/3248G06F21/64G06F2221/2109G07F17/3223H04L63/123H04L9/3239G06Q20/02G06Q20/065G07F17/3251G06Q20/38215G06Q20/145H04L9/50G06Q20/3678G06Q20/12G06Q20/10G06F16/901G06F9/451H04L67/131H04L9/0637
Inventor MEILICH, ARIELALEXANDER, THORARREGUI, HUGO
Owner BIG TIME STUDIOS LTD
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products