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Gyro-stabilized platforms for force-feedback applications

Inactive Publication Date: 2001-09-18
IMMERSION CORPORATION
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The entertainment field is very difficult to address with force-feedback technology, since the applications demand both higher performance and lower costs.
However, a major deficiency with all existing force-generating devices is the requirement that they be connected to a fixed frame, thus forcing immobility on the user.
Consequently, no existing force feedback device allows for easy mobility and force generation.
This problem is fundamental, since many virtual reality applications require large working volumes and the ability to move freely within these volumes, to provide realistic visual and audio feedback during walk-through scenarios, for example.
In summary, large, immersive environments such as CAVES currently lack haptic feedback, primarily because the existing technology will not support unrestricted motion.
However, the design of a hand-held, spatially unrestricted force-feedback device is fundamentally different from existing devices, which typically use primarily electromechanical or pneumatic actuators operating against fixed supports to achieve active force feedback.
To construct an n-axis joystick, requiring 1, 2, 3 to n+3 motors, presents significant challenges, for example, since the additional motors may significantly increase the cost and / or weight of the device.

Method used

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  • Gyro-stabilized platforms for force-feedback applications
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  • Gyro-stabilized platforms for force-feedback applications

Examples

Experimental program
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Effect test

examples

Two sets of experiments were carried out with the single degree of freedom device. The first experiment was intended to validate Equation (119). A second experiment was intended to demonstrate a control system for a three DOF system.

To carry out these tests, a test stand was developed, as shown in FIG. 18.

This test setup consists of the following components:

A turntable with an attached motor. The position of the turntable is instrumented with an incremental encoder attached directly to the turntable (not used in this experiment). The position of the motor shaft was not instrumented, however, its angular velocity is instrumented. The motor employed is a Hathaway model 1500, attached to the turntable by means of an adapter block.

A momentum wheel attached to the motor shaft. This momentum wheel is manufactured from a piece of stock, 2 inch diameter, cast iron shaft.

The motor is attached to a CyberImpact.RTM. Intelligent Motor Controller (IMC) system, a standard Cybernet product and is ...

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PUM

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Abstract

Force feedback in large, immersive environments is provided by device which a gyro-stabilization to generate a fixed point of leverage for the requisite forces and / or torques. In one embodiment, one or more orthogonally oriented rotating gyroscopes are used to provide a stable platform to which a force-reflecting device can be mounted, thereby coupling reaction forces to a user without the need for connection to a fixed frame. In one physical realization, a rigid handle or joystick is directly connected to the three-axis stabilized platform and using an inventive control scheme to modulate motor torques so that only the desired forces are felt. In an alternative embodiment, a reaction sphere is used to produce the requisite inertial stabilization. Since the sphere is capable of providing controlled torques about three arbitrary, linearly independent axes, it can be used in place of three reaction wheels to provide three-axis stabilization for a variety of space-based and terrestrial applications.

Description

FIELD OF THE INVENTIONThe present invention relates generally to force feedback and, more particularly, to the use of gyroscopic stabilization to provide an inertial frame against which a force-reflecting device react.BACKGROUND OF THE INVENTIONForce-feedback technology and related devices may be divided into four broad application areas: medical, entertainment, teleoperations, and virtual reality. Teleoperations, the research of which provided the foundation for the development of force-feedback devices, is the process of locally controlling a remote device. The primary difference between virtual reality and teleoperations is in the objects which they control. With teleoperations, actual physical robots are manipulated in the real world, whereas virtual reality involves simulated devices in synthetic worlds. Force-feedback for telerobotics has evolved large and bulky mechanical arms to more joystick-like designs. In general, these devices are designed for six degree-of-freedom (6DO...

Claims

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Application Information

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IPC IPC(8): F16F15/00G05B13/04G05B5/00G05B5/01G05G5/00G05G5/03B25J9/16G06F3/00G06F3/01
CPCB25J9/1689F16F15/00G05B5/01G05B13/042G05B2219/37164G05B2219/37174G05B2219/40122G05B2219/41274G05G5/03G06F3/016G06F2203/013G06F2203/015
Inventor ROSTON, GERALD P.JACOBUS, CHARLES J.
Owner IMMERSION CORPORATION
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