Unlock instant, AI-driven research and patent intelligence for your innovation.

Virtual image generation apparatus and method

Inactive Publication Date: 2010-07-06
SEGA CORP
View PDF12 Cites 7 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0021]Usually, when a physical object comes in front of a subject observed from the visual point, the subject is obscured by the physical object with the result that the subject image is not sufficiently visible to the viewer of the virtual image. Faced with a state wherein a subject can be obscured by a physical object, the present invention makes a determination that an overlapping state exists and processes this physical object with show-through treatment, whereby both the obstacle and the subject images remain sufficiently visible to the viewer. As a result, the player can control the subject while staying aware of the presence of obstacles, and the look of the game does not suffer.
[0027]In a further aspect of the invention, show-through processing may be accomplished by replacing pixels in accordance with a prescribed pattern for display, thereby generating a virtual image in which both the physical object and the subject may be discerned. In particular, displaying a prescribed pattern by alternating physical object display pixels and aforementioned background display pixels in the manner disclosed gives a virtual image display which includes the subject without diminishing the quality of the physical object, and in which the background lying behind the physical object is clearly displayed.

Problems solved by technology

However, since the position relationship between the visual point of the virtual image and the player's object is fixed during movement, obstacles sometimes block the line of sight which extends towards the player's object.
In such cases, the player's object is obscured by the obstacle, making it difficult for the player to see the movements of the object and making it difficult to control the object.
The loss of ability to control the player's object diminishes the excitement of the game, making the game uninteresting.
Thus, the player can no longer determine how best to control the subject R′ which is the object of control.
However, adopting methods such as (1) produces a new problem in that, while the player's object is visible, obstacles are not visible.
Adopting methods such as (2) makes it possible to see obstacles, but since obstacles are displayed with wire frames even when the subject R is not hidden by obstacles O, the look of the game suffers.

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Virtual image generation apparatus and method
  • Virtual image generation apparatus and method
  • Virtual image generation apparatus and method

Examples

Experimental program
Comparison scheme
Effect test

example

[0108]An example employing a game unit which pertains to the aforementioned embodiment will be described.

[0109]FIG. 4 is a diagram which illustrates position relationships in a case where no overlap between a subject and an obstacle occurs. As shown in 4B, in this example, the virtual camera C′ which observes a subject R views the visual space from the subject R′ and centered on the subject R′. As shown in the bird's-eye view in 4A, when the camera C′ is positioned at point P1, the obstacle O is located behind the subject R as viewed from the camera C′, so the angle formed by the vector extending from the visual point to the subject and the vector extending from the obstacle to the subject is greater than the reference angle, and it is therefore determined that no overlapping state exists. Therefore, show-through processing is not performed on the obstacle O, and the usual virtual image depicted in 4C is displayed on the monitor.

[0110]However, when the camera circles around to point...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

A virtual image generation apparatus comprising shape data memory for storing shape data pertaining to obstacles and the like, position data specifier for specifying position data for the subjects, overlap determiner for determining, on the basis of shape data and position data, whether or not physical objects located between a visual point and a subject should overlap and be visible from the visual point, and image generator for generating virtual images wherein physical objects are processed by prescribed show-through processing (mesh processing, translucent processing, or the like) when it is determined that an overlapping state exists. Accurate overlap determinations can be made using a vector that extends from the visual point towards an object and a vector that extends from an obstacle towards the object, and mesh processing or other show-through processing used to produce a suitable display of the subject obscured by a physical object.

Description

TECHNICAL FIELD[0001]The present invention relates to a virtual image generation technique for use in game units, simulators, and the like, and particularly to a technique for generating images calculating and processing data in a three-dimensional space by projecting the generated three-dimensional data onto a two-dimensional plane from a view point so as to generate image data to be displayed on the monitor screen and the obtained data is converted to two-dimensional data.BACKGROUND ART[0002]In recent years, game units and simulators equipped with on-board virtual image generation apparatuses which make it possible to display images of objects that move through three-dimensional natural virtual space in response to manual control by a game player such as in a; combat have been developed. Such virtual image generation apparatuses are usually equipped with a virtual image generation apparatus main unit that houses a computer unit for executing stored programs, an input device for se...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
IPC IPC(8): G09G5/00H04N9/47A63F13/52A63F13/55A63F13/577G02B27/22G03B35/18G06T15/40G06T19/00G09B9/32H04N7/18
CPCA63F13/10A63F2300/64A63F2300/66A63F2300/6653A63F2300/6661G06T15/10G06T15/40A63F13/45G03B35/18A63F13/42A63F13/57A63F13/5252
Inventor YAMAMOTO, KENJI
Owner SEGA CORP