Virtual image generation apparatus and method
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[0108]An example employing a game unit which pertains to the aforementioned embodiment will be described.
[0109]FIG. 4 is a diagram which illustrates position relationships in a case where no overlap between a subject and an obstacle occurs. As shown in 4B, in this example, the virtual camera C′ which observes a subject R views the visual space from the subject R′ and centered on the subject R′. As shown in the bird's-eye view in 4A, when the camera C′ is positioned at point P1, the obstacle O is located behind the subject R as viewed from the camera C′, so the angle formed by the vector extending from the visual point to the subject and the vector extending from the obstacle to the subject is greater than the reference angle, and it is therefore determined that no overlapping state exists. Therefore, show-through processing is not performed on the obstacle O, and the usual virtual image depicted in 4C is displayed on the monitor.
[0110]However, when the camera circles around to point...
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