Forming and editing method for three dimension martial art actions based on draft driven by data
A data-driven, sketching technology, applied in the direction of animation production, image data processing, 3D image processing, etc., can solve problems such as spending a lot of time to adjust, consuming a lot of manpower and material resources, and difficult to reuse data
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[0024] Preparations: The user sets the topology of a human skeleton, and inputs the skeleton information into the computer as a reference skeleton for subsequent steps (such as figure 2 shown on the upper right).
[0025] First, according to the intention of the action design, the user inputs the sketches of the starting and closing positions of the martial arts movements into the computer through the drawing board (such as figure 2 shown on the upper left). According to the nodes of the reference skeleton, mark the corresponding joint points on the input starting and closing sketches. According to the action design, the user marks the movement trajectory and direction of the joint point from the moment of starting to the moment of closing (such as figure 2 shown above).
[0026] Then calculate the frontal orientation of the human body in the starting and closing positions in the sketch, the method is as follows: from the coordinates (x 0 ,y 0 ,0), (x 1 ,y 1 , 0) and...
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