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A method, terminal and server for quick skip in the online playing

A technology of playing and jumping, applied in the field of wireless network, can solve the problems of wasting network resources, unable to realize fast jumping of online playback, etc.

Active Publication Date: 2009-03-11
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The present invention provides a method, a terminal and a jump server for fast jumping in online play, which are used to solve the problems that fast jumping in online play cannot be realized in the current wireless network environment, and network side resources are wasted during jumping

Method used

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  • A method, terminal and server for quick skip in the online playing
  • A method, terminal and server for quick skip in the online playing
  • A method, terminal and server for quick skip in the online playing

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Embodiment Construction

[0035] In order to realize fast jump in online playback on the mobile terminal and save resources on the network side during the jump, the present invention provides a terminal with the function of playing streaming media online, see figure 1 As shown, it includes a header field parsing module, a jump list generating module and a positioning module connected in series in sequence; it may further include a search module connected to the positioning module.

[0036] The header field parsing module is used for parsing the header field of the received streaming media, and obtaining the number of time periods of the streaming media, and the data volume of the streaming media segments respectively contained in the header field and each time period.

[0037] The jump list generating module is configured to generate and save a jump list according to the information obtained by the header field parsing module. There are several entries in the jump list, which respectively record the nu...

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Abstract

This invention discloses one online play rapid jump method, terminal and servo, which comprises the following steps: a, terminal side receives flow media to get time section number by unit length and head area and each time section composed of flow media slices for playing; b, when user determines jump to the time point and flow media total time length proportion positioning to relative time section; starting play from initial position from position time section composed of flow media sections.

Description

technical field [0001] The invention relates to the field of wireless networks, in particular to a method for fast jump in online play, a terminal and a jump server. Background technique [0002] The streaming media online playback system is a system for real-time download and playback through the network. With the continuous improvement of the network level of social life, streaming media has become an indispensable means in people's daily life and entertainment. During streaming media playback, one of the most commonly used functions is fast forward and rewind, that is, to quickly skip the part that has already been enjoyed or is not of interest, or to quickly rewind the exciting part. Based on the processing power and network bandwidth of the PC, it is easy to realize fast jump in the PC environment. [0003] But in the wireless network environment (for example: mobile terminal), be subjected to the limitation of mobile terminal processing capability and wireless networ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N7/24H04N7/173H04L29/00
Inventor 陈小平李奇田边
Owner TENCENT TECH (SHENZHEN) CO LTD
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