Clothing cartoon computation method
A technology of clothing and clothing models, which is applied in the field of fast calculation of clothing animation, can solve the problems of not being able to achieve a good balance between animation calculation efficiency and effect, and achieve the effects of improving calculation stability, good versatility, and reducing distortion
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[0033] The method of the present invention will be described in detail below in conjunction with the drawings and specific embodiments.
[0034] In the present invention, a human body model and a clothing model are involved, and the related concepts of the two models will be described first below. figure 2is an instance of a mannequin whose surface consists of a polygonal mesh. The storage and representation of the human body model in the computer is to record a series of vertices and a series of faces. For example, a vertex record "33: 0.10, 0.05, 0.07" indicates that the three-dimensional coordinates of the 33rd vertex are (0.10, 0.05, 0.07); a patch record "35: 2, 25, 67" indicates the 35th vertex A polygonal patch is a triangle formed by the 2nd, 25th, and 67th vertices. image 3 It is an example of a clothing model. The clothing model is usually composed of polygonal meshes. Its storage and representation in the computer are similar to the human body model. It is also ...
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