Method and user's set for inviting instant communication user into network game

A technology for online games and user equipment, applied in the field of instant messaging technology and online games, can solve the problems of increasing unnecessary operations of the inviting party, and achieve the effects of improving user experience, saving network transmission and processing resources, and saving operation and processing resources

Active Publication Date: 2008-04-02
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0018] The present invention proposes a method for inviting instant messaging users to join online games to solve the problem in the pr

Method used

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  • Method and user's set for inviting instant communication user into network game
  • Method and user's set for inviting instant communication user into network game
  • Method and user's set for inviting instant communication user into network game

Examples

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Example Embodiment

[0061] The technical solution of the present invention is aimed at the technical shortcomings of the prior art, and proposes that the inviting user only requests the game server that provides the online game to allocate game resources after the inviting user agrees to join the online game initiated by the online game. After the allocation is successful, join the online game, thereby avoiding unnecessary operation processing by the inviting user and saving operation processing resources of the inviting user's equipment. At the same time, the inviting user specifically selects the invitee user, and invites the selected invitee user through an instant message, which can effectively save network transmission processing resources. At the same time, when the inviting user and the invited user exchange the invitation message or the join message of joining the online game, the corresponding instant message is directly connected through a peer-to-peer (P2P, Peer to peer) method, or directl...

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PUM

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Abstract

The invention discloses a method of inviting the instant communication user into network game. The inviting part generates a first instant information to the invited part based on network game selected by the inviting part, wherein the said first instant information comprises descriptor for describing the network game selected by the inviting part. After the inviting part receives the instant confirmation message of agreement of the invited part to enter, the game server of the network game is provided to distribute the game resource based on the request of descriptor for describing the network game selected by the inviting part. After the said game server successfully distributes the game resource, the inviting part and the invited part respectively add the user of the inviting part and the user of the invited part into the network game provided by the said game server. The invention can prevent the inviting part from performing the needless operation on adding the user of the inviting part into the network game and save the transfer processing resource of instant information server.

Description

technical field [0001] The present invention relates to instant messaging technology and network game technology in the field of Internet technology, in particular to a method for inviting instant messaging users to join network games, as well as inviter user equipment and invitee user equipment. Background technique [0002] With the rapid development of Internet technology, instant messaging technology and online game technology have been widely developed and applied. Instant messaging users can invite other online instant messaging users to participate in an online game at any time, so as to promote better feelings between friends and contacts by participating in an online game while exchanging based on instant messages. [0003] Please refer to Fig. 1, which is a schematic diagram of the processing process in which an instant messaging user invites other instant messaging users to participate in an online game. The main processing process is as follows: [0004] S1. In ...

Claims

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Application Information

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IPC IPC(8): H04L12/16
Inventor 冯博文
Owner TENCENT TECH (SHENZHEN) CO LTD
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