Method and user's set for inviting instant communication user into network game
A technology for online games and user equipment, applied in the field of instant messaging technology and online games, can solve the problems of increasing unnecessary operations of the inviting party, and achieve the effects of improving user experience, saving network transmission and processing resources, and saving operation and processing resources
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[0061] The technical solution of the present invention is aimed at the technical shortcomings of the prior art, and proposes that the inviting user only requests the game server that provides the online game to allocate game resources after the inviting user agrees to join the online game initiated by the online game. After the allocation is successful, join the online game, thereby avoiding unnecessary operation processing by the inviting user and saving operation processing resources of the inviting user's equipment. At the same time, the inviting user specifically selects the invitee user, and invites the selected invitee user through an instant message, which can effectively save network transmission processing resources. At the same time, when the inviting user and the invited user exchange the invitation message or the join message of joining the online game, the corresponding instant message is directly connected through a peer-to-peer (P2P, Peer to peer) method, or directl...
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