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Network game server system

A server system and game server technology, applied in the field of online game server systems, can solve problems such as capacity bottlenecks in online game systems, and achieve the effect of solving capacity bottlenecks

Inactive Publication Date: 2010-06-23
GUANGZHOU WONDERS INFORMATION
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The purpose of the present invention is to provide an online game server system, which can enable millions of people to play games online at the same time, and solve the capacity bottleneck problem of the existing online game system

Method used

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Embodiment Construction

[0014] according to figure 1 As shown, the network game server system of the present invention includes login server cluster 1, game server cluster 2, SAN storage server 3, database server 4, backup server 5, update server 6, world game server 7, Web server 8, streaming media server 9. The configuration of each server is: memory 8G, CPU 2.4, hard disk size 292GB, login server cluster 1 includes 8 login servers, of which 2 login servers are backup servers 5; game server cluster 2 includes 8 games Servers, including 2 game servers as backup server 5.

[0015] Login server cluster 1, where each login server is connected to each game server in game server cluster 2, and the game server notifies the login server of the current number of concurrent online users of the game server in real time, and the servers in login server cluster 1 provide access For the online game client, select a game server with a small number of people from the game server cluster 2 for the online game clie...

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Abstract

The invention relates to a network game server system which belongs to the field of network application systems, and discloses the technical scheme that a logon server and a game server form a logon service cluster and a game serve cluster by adopting a cluster structural form. The network game serve system has the advantages of realizing the simultaneous online network game of millions of people, and solving the capacity bottleneck problem of the prior network game system.

Description

technical field [0001] The invention relates to a network game server system, in particular to a network game server system capable of realizing the online game of millions of people at the same time. Background technique [0002] In general, the login server of the game is composed of a single server. In fact, for any single network server program, there is a theoretical peak number of simultaneous connections it can withstand. Through the definition type of TSocket in C++: word, it can be determined that the theoretical peak value of this connection is 65535, that is to say, a single server The program can withstand more than 60,000 users connecting at the same time. However, in practical applications, it is not easy to achieve 10,000 simultaneous connections and ensure normal data exchange. Usually, this value is between 2,000 and 5,000. It is not difficult to achieve a single server with 2000 to 5000 users online at the same time. In the Windows environment, more matu...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00H04L29/08
Inventor 宋慧
Owner GUANGZHOU WONDERS INFORMATION
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