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Gesture detection based on joint skipping

A joint and posture technology, applied in the field of motion capture systems, can solve problems such as unreliable posture detection

Active Publication Date: 2011-07-20
MICROSOFT TECH LICENSING LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The problem with this traditional approach to pose detection is that the angle formed between two adjacent end joints suffers from a lot of jitter and noise
Thus, using adjacent joints can sometimes be unreliable for pose detection

Method used

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  • Gesture detection based on joint skipping
  • Gesture detection based on joint skipping
  • Gesture detection based on joint skipping

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Embodiment Construction

[0021] The embodiments of the technology of the present invention will now be described with reference to FIGS. 1-13. The technology of the present invention generally relates to a system for identifying a posture from posture information. The posture information includes using a pair of joints that are not adjacent to each other. The joint position vector obtained by the vector. In various embodiments, the system can measure the angle formed between a reference point, surface or line and a pair of non-adjacent joints. For example, the system can use end joints such as the ankle, and adjacent joints such as the hip that are closer to the core of the body. The system skips one or more intermediate joints between adjacent joints and end joints. Using adjacent joints and skipping one or more middle joints results in a more reliable indication of the gesture or movement performed by the user, and therefore a more reliable indication of a given gesture. The posture detection metho...

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PUM

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Abstract

A system is disclosed for detecting or confirming gestures performed by a user by identifying a vector formed by non-adjacent joints and identifying the angle the vector forms with a reference point. Thus, the system skips one or more intermediate joints between an end joint and a proximal joint closer to the body core of a user. Skipping one or more intermediate joints results in a more reliable indication of the position or movement performed by the user, and consequently a more reliable indication of a given gesture.

Description

Technical field [0001] The present invention relates to a motion capture system, in particular to posture detection in a motion capture system. Background technique [0002] In the past, computing applications such as computer games and multimedia applications used control commands to allow users to manipulate game characters or other aspects of the application. Generally, such control commands are input using, for example, a controller, remote control, keyboard, mouse, etc. Recently, computer games and multimedia applications have begun to use cameras and software gesture recognition engines to provide human-machine interfaces ("HCI"). Use HCI to detect and interpret user gestures and use them to control game characters or other aspects of the application. [0003] In conventional games and multimedia applications, the user's body position is usually used to measure whether the user performs a given gesture. Specifically, the HCI system can measure the angle formed by a vector ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06K9/00G06F3/01
CPCG06K9/00342G06F3/0304G06F3/017G06V40/23
Inventor P·托塞尔A·威尔逊
Owner MICROSOFT TECH LICENSING LLC
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