Implementation method and device of interactive stream media buffering

An implementation method and streaming media technology, applied in the direction of data exchange network, digital transmission system, electrical components, etc., can solve the problems of increasing signal burden, client out of sync, affecting system efficiency, etc., to improve efficiency and hit rate, improve Resource utilization and the effect of reducing interaction time

Active Publication Date: 2011-10-05
SUN YAT SEN UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The following series of problems exist in the existing streaming media technology: how to make the user wait for the shortest time, most media objects are only partially accessed, and a large number of interactive actions (such as fast forward / jump forward, etc.) Average load per server, and good network load
Not only increases the signal burden, but also may cause desynchronization with the client
One of the solutions to this problem is to change the size of the buffer block S, but in the case of such an infinite increase, there will be an extreme situation, either the entire streaming media object is placed in the buffer block, or it cannot be placed
This extreme case can seriously affect the system efficiency

Method used

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  • Implementation method and device of interactive stream media buffering
  • Implementation method and device of interactive stream media buffering
  • Implementation method and device of interactive stream media buffering

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Embodiment Construction

[0029] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0030] figure 1 It is the implementation method of the interactive streaming media buffering of the embodiment of the present invention, such as figure 1 As shown, the method includes:

[0031] S101. Receive an access request to the same streaming media object;

[0032] S102, judge whether the streaming media object exists in the buffer segment according to the access request; if so, execute S103, if not, execute S104;

[0033] S103, create a new buffer segment,...

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Abstract

The embodiment of the invention discloses an implementation method and device of interactive stream media buffering. The method comprises the following steps of: receiving access requests for the same stream media object; judging whether the steam media object exists in a buffering zone according to the access requests; if so, creating a new buffering zone and storing the stream media object in the new buffering zone; if not, judging whether the distribution space of the buffering zone is used up; if so, storing the stream media object in rest buffering zones; and if not, replacing one zone in distributed buffering blocks in the buffering zone. According to the embodiment of the invention, by adjusting the size of the buffering zone, the utilization rate of buffering blocks can be increased and the interaction time of stream media can be reduced; and by storing requests for the same stream media object, the resource utilization rate can be increased, the burden of a server can be reduced, and the buffering efficiency and the hit rate of the server can be increased.

Description

technical field [0001] The invention relates to the technical field of multimedia network communication, in particular to a method and device for realizing interactive streaming media buffering. Background technique [0002] With the rapid popularization of the Internet and the third-generation mobile communication technology (3rd-generation, 3G), we are currently in a new network era. The emergence and gradual popularization of streaming media have promoted the further development of the network. Current research shows that the emergence and popularization of streaming media has pushed network applications into a broad field, including: streaming media distance education, streaming media movies, streaming media TV, etc. The following series of problems exist in the existing streaming media technology: how to make the user wait for the shortest time, most media objects are only partially accessed, and a large number of interactive actions (such as fast forward / jump forward,...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L12/56H04L29/06H04L12/861
Inventor 陆剑华林格韩冠亚
Owner SUN YAT SEN UNIV
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